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User Training with Error Augmentation for Electromyogram-based Gesture Classification

Human-Computer Interaction 2024-03-26 v3 Machine Learning Signal Processing

Abstract

We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified feedback condition led to significantly improved accuracy and improved gesture class separation. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.

Keywords

Cite

@article{arxiv.2309.07289,
  title  = {User Training with Error Augmentation for Electromyogram-based Gesture Classification},
  author = {Yunus Bicer and Niklas Smedemark-Margulies and Basak Celik and Elifnur Sunger and Ryan Orendorff and Stephanie Naufel and Tales Imbiriba and Deniz Erdoğmuş and Eugene Tunik and Mathew Yarossi},
  journal= {arXiv preprint arXiv:2309.07289},
  year   = {2024}
}

Comments

10 pages, 10 figures. V2: Fix latex characters in author name. V3: Add published DOI and Copyright notice

R2 v1 2026-06-28T12:20:48.193Z