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The competitive pressures in China's primary and secondary education system have persisted despite decades of policy interventions aimed at reducing academic burdens and alleviating parental anxiety. This paper develops a game-theoretic…

Theoretical Economics · Economics 2024-12-19 Siyuan He

Advances in reinforcement learning research have demonstrated the ways in which different agent-based models can learn how to optimally perform a task within a given environment. Reinforcement leaning solves unsupervised problems where…

Machine Learning · Computer Science 2022-11-03 Herkulaas Combrink , Vukosi Marivate , Benjamin Rosman

What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…

Human-Computer Interaction · Computer Science 2022-08-11 Mohi Reza , Akmar Chowdhury , Aidan Li , Mahathi Gandhamaneni , Joseph Jay Williams

Computational thinking has been a recent focus of education research within the sciences. However, there is a dearth of scholarly literature on how best to teach and to assess this topic, especially in disciplinary science courses. Physics…

Physics Education · Physics 2021-05-18 Daniel P. Weller , Theodore E. Bott , Marcos D. Caballero , Paul W. Irving

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

Cryptography and Security · Computer Science 2025-02-11 Dylan Huitema , Albert Wong

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

We investigate how the integration of visual agent-based programming and computationally augmented physical structures can support curricular integration across STEM domains for elementary grade students. We introduce ViMAP-Tangible, a…

Physics Education · Physics 2014-03-03 Pratim Sengupta , Gokul Krishnan , Mason Wright

Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive…

Multimedia · Computer Science 2025-12-18 Sarah Kaißer , Markus Kleffmann , Kristina Schaaff

As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

The main purpose of the study is to develop a supplementary learning tool framework by the use of a dynamic mobile application using Unity AR and Vuforia for Senior High School (SHS) students and teachers to help the learning process in SHS…

Computer Science and Game Theory · Computer Science 2021-08-24 Carlo H. Godoy

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite…

Robotics · Computer Science 2023-04-21 Mihai Anca , Jonathan D. Thomas , Dabal Pedamonti , Matthew Studley , Mark Hansen

These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person…

Theoretical Economics · Economics 2023-04-27 Ulrich Faigle

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Software Engineering is an applied discipline and concepts are difficult to grasp only at a theoretical level alone. In the context of a project management course, we introduced and evaluated the use of software process simulation (SPS)…

Software Engineering · Computer Science 2023-07-25 Nauman bin Ali , Michael Unterkalmsteiner

Despite numerous calls for the transformation of undergraduate STEM education, there is still a lack of successful models for creating large-scale, systemic cultural changes in STEM departments. To date, change efforts have generally…

Physics Education · Physics 2015-09-15 Daniel L. Reinholz , Joel C. Corbo , Melissa H. Dancy , Noah Finkelstein , Stanley Deetz

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…

Physics Education · Physics 2025-06-23 Marina Babayeva