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We discuss two proof evaluation activities meant to promote the acquisition of learning behaviors of professional mathematics within an introductory undergraduate proof-writing course. These learning behaviors include the ability to read…

History and Overview · Mathematics 2024-09-11 Jennifer Pi , Christopher Davis , Yasmeen Baki , Alessandra Pantano

With the rise of online and virtual learning, monitoring and enhancing student engagement have become an important aspect of effective education. Traditional methods of assessing a student's involvement might not be applicable directly to…

Machine Learning · Computer Science 2025-10-28 James Thiering , Tarun Sethupat Radha Krishna , Dylan Zelkin , Ashis Kumer Biswas

During social interactions, groups develop collective competencies that (ideally) should assist groups to outperform average standalone individual members (weak cognitive synergy) or the best performing member in the group (strong cognitive…

Social and Information Networks · Computer Science 2014-07-01 Nicoleta Meslec , Petru Curseu , Marius Meeus , Oana Fodor

Introductory algebra-based physics courses frequently feature multiple student major populations in the same course section, however, different majors' requirements may impact students' motivations towards different aspects of the course…

Physics Education · Physics 2016-02-25 Andrew Mason

We investigate the utility of two qualitative measures of equity. Our data are videos of groups of first-generation and Deaf or hard-of-hearing students in a pre-matriculation university program designed to help them persist in STEM fields…

Physics Education · Physics 2018-03-06 Ben Archibeque , Mary-Bridget Kustusch , Florian Genz , Scott Franklin , Eleanor C Sayre

This is a report on a qualitative study of students' learning where a physics computer simulation session is used to supplement lectures on the topic. Drawing on phenomenography as the analytical framework, the students' learning-focuses…

Physics Education · Physics 2007-05-23 Ake Ingerman , Cedric Linder , Delia Marshall

Collaborative problem solving (CPS) is a complex cognitive, social, and emotional process that is increasingly prevalent in educational and professional settings. This study investigates the emotional states of individuals during CPS using…

Human-Computer Interaction · Computer Science 2025-07-04 Sifatul Anindho , Videep Venkatesha , Mariah Bradford , Anne M. Cleary , Nathaniel Blanchard

Mastery learning, the notion that students learn best if they move on from studying a topic only after having demonstrated mastery, sits at the foundation of the theory of intelligent tutoring. This paper is an exploration of how mastery…

Applications · Statistics 2018-02-26 Anita Israni , Adam C Sales , John F Pane

The purpose of this study was to explore the interactive effect of self-efficacy and pair programming experience to the final learning results in introductory programming courses. We developed a 2x2 fractional design to explore their roles…

Human-Computer Interaction · Computer Science 2024-10-22 Yifan Mei , Heng Ping , Mingren Shen

Motivation is essential in the learning process of university students, and teachers should have a wide range of strategies to address this issue. The emergence of social technologies has had a considerable influence in e-learning systems,…

Computers and Society · Computer Science 2024-07-11 Carlos Guerrero , Antoni Jaume-i-Capó

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

Group testing is a well-known search problem that consists in detecting of $s$ defective members of a set of $t$ samples by carrying out tests on properly chosen subsets of samples. In classical group testing the goal is to find all…

Information Theory · Computer Science 2019-05-01 Ilya Vorobyev

We discuss the development of interactive video tutorial-based problems to help introductory physics students learn effective problem solving heuristics. The video tutorials present problem solving strategies using concrete examples in an…

Physics Education · Physics 2016-02-26 Chandralekha Singh

With the rise of large language models such as ChatGPT, interest has grown in understanding how these tools influence learning in STEM education, including physics. This study explores how students use ChatGPT during a physics…

Physics Education · Physics 2025-10-01 Qurat-ul-Ann Mirza , N. Sanjay Rebello

Academics is a huge repository of research avenue. Students tend to behave and adapt to the classroom based on their peer influences. Peers help in the increase of communication skills. Research shows group study is more effective than…

Social and Information Networks · Computer Science 2021-08-17 Rajeshwari K , Apurva Rohit Hegde , Drishika Patil

Collaboration among students is fundamental for knowledge building and competency development. Yet, the effectiveness of student collaboration depends on the extent that these interactions occur under conditions that favor commitment,…

Physics Education · Physics 2022-06-29 Javier Pulgar , Diego Ramírez , Abigail Umanzor , Cristian Candia , Iván Sánchez

In federated learning, it is common to assume that clients are always available to participate in training, which may not be feasible with user devices in practice. Recent works analyze federated learning under more realistic participation…

Machine Learning · Computer Science 2024-11-12 Michael Crawshaw , Mingrui Liu

The concept of potential difference is fundamental to understanding electricity in upper secondary physics courses. However, students often find it challenging to grasp. To address this, we designed and implemented a test aimed at assessing…

Physics Education · Physics 2025-09-09 Fateme Rahmani , Fatemeh Ahmadi Kalateh

We propose an incentive scheme based on intervention to sustain cooperation among self-interested users. In the proposed scheme, an intervention device collects imperfect signals about the actions of the users for a test period, and then…

Computer Science and Game Theory · Computer Science 2010-12-09 Jaeok Park , Mihaela van der Schaar

Proof Blocks is a software tool that provides students with a scaffolded proof-writing experience, allowing them to drag and drop prewritten proof lines into the correct order instead of starting from scratch. In this paper we describe a…

Computers and Society · Computer Science 2022-12-20 Seth Poulsen , Yael Gertner , Benjamin Cosman , Matthew West , Geoffrey L. Herman
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