Related papers: Boundary conditions for Shape from Shading
This paper presents a multi stage 3D shape reconstruction system of multiple object scenes by considering the silhouette inconsistencies in shape-from silhouette SFS method. These inconsistencies are common in multiple view images due to…
This paper is a theoretical study of the following Non-Rigid Structure from Motion problem. What can be computed from a monocular view of a parametrically deforming set of points? We treat various variations of this problem for affine and…
Obtaining complete information about the shape of an object by looking at it from a single direction is impossible in general. In this paper, we theoretically study obtaining differential geometric information of an object from orthogonal…
A compact object illuminated by background radiation produces a dark silhouette. The edge of the silhouette or shadow (alternatively, the apparent boundary or the critical curve) is commonly determined by the presence of the photon sphere…
The world is composed of objects, the ground, and the sky. Visual perception of objects requires solving two fundamental challenges: segmenting visual input into discrete units, and tracking identities of these units despite appearance…
3D reconstruction is a longstanding ill-posed problem, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. Since 2015, image-based 3D reconstruction using convolutional neural…
Recent years have witnessed the surge of learned representations that directly build upon point clouds. Though becoming increasingly expressive, most existing representations still struggle to generate ordered point sets. Inspired by…
Segmentation of overlapping convex objects has various applications, for example, in nanoparticles and cell imaging. Often the segmentation method has to rely purely on edges between the background and foreground making the analyzed images…
The paper is focused on the four-dimensional visualization of hypersurfaces represented by implicit equations without their parametrization. We describe a general method to find shadow boundaries in an arbitrary dimension and apply it in a…
Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for…
Matching deformable objects using their shapes is an important problem in computer vision since shape is perhaps the most distinguishable characteristic of an object. The problem is difficult due to many factors such as intra-class…
We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…
Congruences, or $2$-parameter families of lines in $3$-space are of interest in many situations, in particular in geometric optics. In this paper we consider elements of their geometry which are invariant under affine changes of…
Rigid structure-from-motion (RSfM) and non-rigid structure-from-motion (NRSfM) have long been treated in the literature as separate (different) problems. Inspired by a previous work which solved directly for 3D scene structure by factoring…
Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the…
The paper investigates a hypothesis that our visual system groups visual cues based on how they form a surface, or more specifically triangulation derived from the visual cues. To test our hypothesis, we compare shape recognition with three…
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…
There is some ambiguity in the 3D shape of an object when the number of observed views is small. Because of this ambiguity, although a 3D object reconstructor can be trained using a single view or a few views per object, reconstructed…
Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces…
Domain discretization is an essential part of the solution procedure in numerical simulations. Meshless methods simplify the domain discretization to positioning of nodes in the interior and on the boundary of the domain. However, generally…