Related papers: Scalar Quadratic-Gaussian Soft Watermarking Games
We consider the problem of reliable communication over non-binary insertion/deletion channels where symbols are randomly deleted from or inserted in the transmitted sequence and all symbols are corrupted by additive white Gaussian noise. To…
While many games were designed for steganography and robust watermarking, few focused on reversible watermarking. We present a two-encoder game related to the rate-distortion optimization of content-adaptive reversible watermarking. In the…
The growing popularity of 3D Gaussian Splatting (3DGS) has intensified the need for effective copyright protection. Current 3DGS watermarking methods rely on computationally expensive fine-tuning procedures for each predefined message. We…
In this work a four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied. The jammer relay does not hear the source transmission. It assists the eavesdropper and aims to decrease the…
This paper considers the problem of designing physical watermark signals in order to optimally detect possible replay attack in a linear time-invariant system, under the assumption that the system parameters are unknown and need to be…
We consider communications through a Gaussian noise channel between an encoder and a decoder which have subjective probabilistic models on the source distribution. Although they consider the same cost function, the induced expected costs…
In this paper, we propose and analyze an attack detection scheme for securing the physical layer of a networked control system against attacks where the adversary replaces the true observations with stationary false data. An independent and…
We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…
In the Generative AI era, safeguarding 3D models has become increasingly urgent. While invisible watermarking is well-established for 2D images with encoder-decoder frameworks, generalizable and robust solutions for 3D remain elusive. The…
Dynamic zero-sum games are an important class of problems with applications ranging from evasion-pursuit and heads-up poker to certain adversarial versions of control problems such as multi-armed bandit and multiclass queuing problems.…
We consider a secure communication scenario through the two-user Gaussian interference channel: each transmitter (user) has a confidential message to send reliably to its intended receiver while keeping it secret from the other receiver.…
Recent advances in digital watermarking make use of deep neural networks for message embedding and extraction. They typically follow the ``encoder-noise layer-decoder''-based architecture. By deliberately establishing a differentiable noise…
The frequent exchange of multimedia information in the present era projects an increasing demand for copyright protection. In this work, we propose a novel audio zero-watermarking technology based on graph Fourier transform for enhancing…
We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement for detecting cyber-attacks in networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
We investigate whether uncoded schemes are optimal for Gaussian sources on multiuser Gaussian channels. Particularly, we consider two problems: the first is to send correlated Gaussian sources on a Gaussian broadcast channel where each…
We study multi-bit watermarking for data generated by stochastic processes, where a hidden message is embedded during sampling and must be decodable by an authorized detector that possesses side information unavailable to unauthorized…
Signaling game problems investigate communication scenarios where encoder(s) and decoder(s) have misaligned objectives due to the fact that they either employ different cost functions or have inconsistent priors. This problem has been…
We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\in\Delta_n}\max_{y\in \Delta_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries,…
Internet is one of the most valuable resources for information communication and retrievals. Most multimedia signals today are in digital formats. The digital data can be duplicated and edited with great ease which has led to a need for…