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We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

Social and Information Networks · Computer Science 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

While traditional research on text clustering has largely focused on grouping documents by topic, it is conceivable that a user may want to cluster documents along other dimensions, such as the authors mood, gender, age, or sentiment.…

Information Retrieval · Computer Science 2014-01-22 Sajib Dasgupta , Vincent Ng

In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…

Optimization and Control · Mathematics 2017-07-25 Dario Bauso , Jian Gao , Hamidou Tembine

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Document clustering is a text mining technique used to provide better document search and browsing in digital libraries or online corpora. A lot of research has been done on biomedical document clustering that is based on using existing…

Computation and Language · Computer Science 2018-10-24 Setu Shah , Xiao Luo

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

This paper introduces a novel approach of clustering, which is based on group consensus of dynamic linear high-order multi-agent systems. The graph topology is associated with a selected multi-agent system, with each agent corresponding to…

Systems and Control · Computer Science 2017-06-13 Ning Cai , Chen Diao , M. Junaid Khan

Clustering trajectory data attracted considerable attention in the last few years. Most of prior work assumed that moving objects can move freely in an euclidean space and did not consider the eventual presence of an underlying road network…

Machine Learning · Computer Science 2013-10-22 Mohamed Khalil El Mahrsi , Fabrice Rossi

Density-based cluster mining is known to serve a broad range of applications ranging from stock trade analysis to moving object monitoring. Although methods for efficient extraction of density-based clusters have been studied in the…

Databases · Computer Science 2011-11-01 Di Yang , Elke A. Rundensteiner , Matthew O. Ward

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

The objective of clustering is to discover natural groups in datasets and to identify geometrical structures which might reside there, without assuming any prior knowledge on the characteristics of the data. The problem can be seen as…

Computational Geometry · Computer Science 2018-01-26 Luis-Evaristo Caraballo , José-Miguel Díaz-Báñez , Nadine Kroher

The multi-cluster games are addressed in this paper, where all players team up with the players in the cluster that they belong to, and compete against the players in other clusters to minimize the cost function of their own cluster. The…

Systems and Control · Electrical Eng. & Systems 2023-06-19 Zhenhua Deng , Yan Zhao

The paper introduces a new method for discrimination of documents given in different scripts. The document is mapped into a uniformly coded text of numerical values. It is derived from the position of the letters in the text line, based on…

Computer Vision and Pattern Recognition · Computer Science 2016-09-22 Darko Brodic , Alessia Amelio , Zoran N. Milivojevic , Milena Jevtic

We introduce a modified model of random walk, and then develop two novel clustering algorithms based on it. In the algorithms, each data point in a dataset is considered as a particle which can move at random in space according to the…

Machine Learning · Computer Science 2008-10-31 Qiang Li , Yan He , Jing-ping Jiang

Naming Game is a recently proposed model for describing how a multi-agent system can converge towards a consensus state in a self-organized way. In this paper, we investigate this model on the so-called homogeneous small-world networks and…

Data Analysis, Statistics and Probability · Physics 2007-05-23 Bo-Yu Lin , Jie Ren , Hui-Jie Yang , Bing-Hong Wang

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

Applications · Statistics 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

Many data types arising from data mining applications can be modeled as bipartite graphs, examples include terms and documents in a text corpus, customers and purchasing items in market basket analysis and reviewers and movies in a movie…

Information Retrieval · Computer Science 2007-05-23 H. Zha , X. He , C. Ding , M. Gu , H. Simon

This paper presents a model for a dynamical system where particles dominate edges in a complex network. The proposed dynamical system is then extended to an application on the problem of community detection and data clustering. In the case…

Social and Information Networks · Computer Science 2017-05-17 Paulo Roberto Urio , Zhao Liang

Most density based stream clustering algorithms separate the clustering process into an online and offline component. Exact summarized statistics are being employed for defining micro-clusters or grid cells during the online stage followed…

Databases · Computer Science 2016-12-09 Andrei Sorin Sabau

This paper considers information sharing in a multi-player repeated game. Every round, each player observes a subset of components of a random vector and then takes a control action. The utility earned by each player depends on the full…

Optimization and Control · Mathematics 2014-12-31 Michael J. Neely