Related papers: Document Clustering Games in Static and Dynamic Sc…
Number of connected devices is steadily increasing and these devices continuously generate data streams. Real-time processing of data streams is arousing interest despite many challenges. Clustering is one of the most suitable methods for…
Document clustering and topic modeling are two closely related tasks which can mutually benefit each other. Topic modeling can project documents into a topic space which facilitates effective document clustering. Cluster labels discovered…
Clustering aims to group unlabeled objects based on similarity inherent among them into clusters. It is important for many tasks such as anomaly detection, database sharding, record linkage, and others. Some clustering methods are taken as…
In this paper, we consider a network allocation problem motivated by peer-to-peer cloud storage models. The setting is that of a network of units (e.g. computers) that collaborate and offer each other space for the back up of the data of…
In several environmental applications data are functions of time, essentially con- tinuous, observed and recorded discretely, and spatially correlated. Most of the methods for analyzing such data are extensions of spatial statistical tools…
Information Retrieval systems can be improved by exploiting context information such as user and document features. This article presents a model based on overlapping probabilistic or fuzzy clusters for such features. The model is applied…
This paper deals with a standard stochastic game model with a continuum of states under the duel-type setup. It newly proposes a hybrid model of game theory and the fluctuation process, which could be applied for various practical decision…
We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…
Graph clustering is a fundamental computational problem with a number of applications in algorithm design, machine learning, data mining, and analysis of social networks. Over the past decades, researchers have proposed a number of…
People are always in search of matters for which they are prone to use internet, but again it has huge assemblage of data due to which it becomes difficult for the reader to get the most accurate data. To make it easier for people to gather…
We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…
We study clustering on graphs with multiple edge types. Our main motivation is that similarities between objects can be measured in many different metrics. For instance similarity between two papers can be based on common authors, where…
In recent years, predicting the user's next request in web navigation has received much attention. An information source to be used for dealing with such problem is the left information by the previous web users stored at the web access log…
Graph clustering becomes an important problem due to emerging applications involving the web, social networks and bio-informatics. Recently, many such applications generate data in the form of streams. Clustering massive, dynamic graph…
We describe a new method for summarizing similarities and differences in a pair of related documents using a graph representation for text. Concepts denoted by words, phrases, and proper names in the document are represented positionally as…
Congestion games are a classical type of games studied in game theory, in which n players choose a resource, and their individual cost increases with the number of other players choosing the same resource. In network congestion games…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…