Related papers: A Multi-Game Framework for Harmonized LTE-U and Wi…
In this paper we consider the problem of adaptive video streaming over an LTE-A network that utilizes Licensed Assisted Access (LAA) which is an instance of LTE Unlicensed. With LTE Unlicensed users of the LTE-A network opportunisti- cally…
An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…
In this paper, a Device-to-Device communication on unlicensed bands (D2D-U) enabled network is studied. To improve the spectrum efficiency (SE) on the unlicensed bands and fit its distributed structure while ensuring the fairness among…
Unlicensed LTE-WiFi coexistence networks are undergoing consistent densification to meet the rising mobile data demands. With the increase in coexistence network complexity, it is important to study network feature relationships (NFRs) and…
Testbeds are essential for experimental evaluation as well as for product development. In the context of LTE networks, existing testbed platforms are limited either in functionality and/or extensibility or are too complex to modify and…
Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the…
Future mobile networks will exploit unlicensed spectrum to boost capacity and meet growing user demands cost-effectively. The 3GPP has recently defined a Licensed-Assisted Access (LAA) scheme to enable global Unlicensed LTE (U-LTE)…
Federated learning (FL) has been proposed as a popular learning framework to protect the users' data privacy but it has difficulties in motivating the users to participate in task training. This paper proposes a Bertrand-game-based…
Wireless local area networks (WLANs) based on IEEE 802.11 standards are becoming ubiquitous today and typically support multiple data rates. In such multi-rate WLANs, distributed medium access and rate adaptation are two key elements to…
Following fast growth of cellular networks, more users have drawn attention to the contradiction between dynamic user data traffic and static data plans. To address this important but largely unexplored issue, in this paper, we design a new…
Multi-functional wireless networks are rapidly evolving and aspire to become a promising attribute of the upcoming 6G networks. Enabling multiple simultaneous networking functions with a single radio fosters the development of more…
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…
With the rapid development of various internet of things (IoT) applications, including industrial IoT (IIoT) and visual IoT (VIoT), the demand for direct device-to-device communication to support high data rates continues to grow. To…
The fifth-generation (5G) and beyond networks are designed to efficiently utilize the spectrum resources to meet various quality of service (QoS) requirements. The unlicensed frequency bands used by WiFi are mainly deployed for indoor…
With both small-cell LTE and 802.11 networks now available as alternatives for deployment in unlicensed bands at 5 GHz, investigation into their coexistence is a topic of great interest. 3GPP Rel. 14 has standardized LTE licensed assisted…
The problem of noncooperative resource allocation in a multipoint-to-multipoint cellular network is considered in this paper. The considered scenario is general enough to represent several key instances of modern wireless networks such as a…
Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…
Ensuring fair co-existence between unlicensed LTE and WiFi networks is currently of major concern to both cellular operators and WiFi providers. Two main unlicensed LTE approaches currently being discussed, namely Carrier Sense Adaptive…
The ever-increasing demand for unlicensed spectrum has prompted regulators in the US and Europe to consider opening up the 6 GHz bands for unlicensed access. These bands will open up 1.2 GHz of additional spectrum for unlicensed radio…
License Assisted Access (LAA) LTE (LTE-LAA) is a new type of LTE that aggregates the licensed LTE bands with the unlicensed bands via carrier aggregation. To operate in unlicensed bands, LTE-LAA adopts the listen-before-talk policy and…