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Related papers: LCrowdV: Generating Labeled Videos for Simulation-…

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Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face challenges in scalability and realism for populated dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Gonzalo Gomez-Nogales , Yicong Hong , Chongjian Ge , Peiye Zhuang , Marc Comino-Trinidad , Dan Casas , Yi Zhou

A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…

Computer Vision and Pattern Recognition · Computer Science 2021-03-26 Paul Henderson , Christoph H. Lampert

The creation of diverse and realistic driving scenarios has become essential to enhance perception and planning capabilities of the autonomous driving system. However, generating long-duration, surround-view consistent driving videos…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Rui Chen , Zehuan Wu , Yichen Liu , Yuxin Guo , Jingcheng Ni , Haifeng Xia , Siyu Xia

Navigating through dense human crowds remains a significant challenge for mobile robots. A key issue is the freezing robot problem, where the robot struggles to find safe motions and becomes stuck within the crowd. To address this, we…

Robotics · Computer Science 2026-03-03 Yufei Zhu , Shih-Min Yang , Martin Magnusson , Allan Wang

Thanks to the diffusion of the Internet of Things, nowadays it is possible to sense human mobility almost in real time using unconventional methods (e.g., number of bikes in a bike station). Due to the diffusion of such technologies, the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Marco Cardia , Massimiliano Luca , Luca Pappalardo

Recently, Neural Radiance Fields (NeRF) achieved impressive results in novel view synthesis. Block-NeRF showed the capability of leveraging NeRF to build large city-scale models. For large-scale modeling, a mass of image data is necessary.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Tong Qin , Changze Li , Haoyang Ye , Shaowei Wan , Minzhen Li , Hongwei Liu , Ming Yang

We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the precision of a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Zhiyuan Zhang , Dongdong Chen , Jing Liao

We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Vlas Zyrianov , Henry Che , Zhijian Liu , Shenlong Wang

Appropriate traffic regulations, e.g. planned road closure, are important in congested events. Crowd simulators have been used to find appropriate regulations by simulating multiple scenarios with different regulations. However, this…

Physics and Society · Physics 2018-10-24 Tomoharu Iwata , Takuma Otsuka , Hitoshi Shimizu , Hiroshi Sawada , Futoshi Naya , Naonori Ueda

This paper introduces a novel method for end-to-end crowd detection that leverages object density information to enhance existing transformer-based detectors. We present CrowdQuery (CQ), whose core component is our CQ module that predicts…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 Marius Dähling , Sebastian Krebs , J. Marius Zöllner

Our research is focused on two main applications of crowd scene analysis crowd counting and anomaly detection In recent years a large number of researches have been presented in the domain of crowd counting We addressed two main challenges…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Muhammad Junaid Asif

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding…

Human-Computer Interaction · Computer Science 2022-12-21 Gabriel Silva , Paulo Knob , Rubens Montanha , Soraia Musse

Multi-vehicle interaction behavior classification and analysis offer in-depth knowledge to make an efficient decision for autonomous vehicles. This paper aims to cluster a wide range of driving encounter scenarios based only on…

Robotics · Computer Science 2020-06-16 Wenshuo Wang , Aditya Ramesh , Ding Zhao

Autonomous systems such as Unmanned Aerial Vehicles (UAVs) need to be able to recognise and track crowds of people, e.g. for rescuing and surveillance purposes. Large groups generate multiple measurements with uncertain origin.…

Group-level emotion recognition (ER) is a growing research area as the demands for assessing crowds of all sizes are becoming an interest in both the security arena as well as social media. This work extends the earlier ER investigations,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Kha Gia Quach , Ngan Le , Chi Nhan Duong , Ibsa Jalata , Kaushik Roy , Khoa Luu

To learn a reliable people counter from crowd images, head center annotations are normally required. Annotating head centers is however a laborious and tedious process in dense crowds. In this paper, we present an active learning framework…

Computer Vision and Pattern Recognition · Computer Science 2020-07-16 Zhen Zhao , Miaojing Shi , Xiaoxiao Zhao , Li Li

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Peishan Cong , Ziyi Wang , Zhiyang Dou , Yiming Ren , Wei Yin , Kai Cheng , Yujing Sun , Xiaoxiao Long , Xinge Zhu , Yuexin Ma

Current crowd counting algorithms are only concerned about the number of people in an image, which lacks low-level fine-grained information of the crowd. For many practical applications, the total number of people in an image is not as…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Jia Wan , Nikil Senthil Kumar , Antoni B. Chan

Chinese landscape painting is a gem of Chinese cultural and artistic heritage that showcases the splendor of nature through the deep observations and imaginations of its painters. Limited by traditional techniques, these artworks were…

Multimedia · Computer Science 2024-04-22 Dingming Liu , Shaowei Li , Ruoyan Zhou , Lili Liang , Yongguan Hong , Fei Chao , Rongrong Ji

The performance of optical flow algorithms greatly depends on the specifics of the content and the application for which it is used. Existing and well established optical flow datasets are limited to rather particular contents from which…

Computer Vision and Pattern Recognition · Computer Science 2018-11-20 Gregory Schröder , Tobias Senst , Erik Bochinski , Thomas Sikora