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Related papers: Project Based Learning of Embedded Systems

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The rapid integration of Generative Artificial Intelligence (GenAI) into higher education presents both opportunities and challenges for assessment design, particularly within Project-Based Assessment (PBA) contexts. Traditional assessment…

Computers and Society · Computer Science 2025-08-19 Rajan Kadel , Samar Shailendra , Urvashi Rahul Saxena

The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…

Human-Computer Interaction · Computer Science 2024-01-30 Chengbo Zheng , Kangyu Yuan , Bingcan Guo , Reza Hadi Mogavi , Zhenhui Peng , Shuai Ma , Xiaojuan Ma

The discipline of Software Engineering (SE) allows students to understand specific concepts or problems while designing software. Empowering students with the necessary knowledge and skills for the software industry is challenging for…

Software Engineering · Computer Science 2025-03-25 Tiago P. Bonetti , Williamson Silva , Thelma E. Colanzi

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

Computers and Society · Computer Science 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

High-quality education helps in finding a job - but student skills heterogeneity and student reluctance to move towards a professional attitude are important barriers to employability. We re-engineered some of the technical courses of a…

Software Engineering · Computer Science 2015-01-08 Vincent Ribaud , Philippe Saliou

Our work aims to study tools offered to students and tutors involved in face-to-face or blended project- based learning activities. Project-based learning is often applied in the case of complex learning (i.e. which aims at making learners…

Computers and Society · Computer Science 2016-11-27 Christine Michel , Elise Lavoué

Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…

Computers and Society · Computer Science 2021-07-30 Sebastian Raschka

As artificial intelligence (AI) becomes increasingly central to various fields, there is a growing need to equip K-12 students with AI literacy skills that extend beyond computer science. This paper explores the integration of a…

Artificial Intelligence · Computer Science 2024-12-24 Hanqi Li , Ruiwei Xiao , Hsuan Nieu , Ying-Jui Tseng , Guanze Liao

We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

Curricula recommendation for undergraduate Software Engineering courses underscore the importance of transcending from traditional lecture format to actively involving students in time-limited, iterative development practices. This paper…

Software Engineering · Computer Science 2024-04-18 Elaine Venson , Reem Alfayez

The advancement of e-learning technologies has made it viable for developments in education and technology to be combined in order to fulfil educational needs worldwide. E-learning consists of informal learning approaches and emerging…

Computers and Society · Computer Science 2014-07-10 Ali Alowayr , Atta Badii

We conducted a Project-Based Learning (PBL)-type exercise incorporating Japanese cartoon (manga) techniques into Requirements Development (RD) processes. Manga has established techniques, such as those for character setting and story…

Software Engineering · Computer Science 2018-04-11 Yasushi Tanaka , Hajimu Iida , Yasuhiro Takemura

This study aims to conduct a bibliometric analysis of scientific publications discussing technology integration in the Project-Based Learning (PjBL) model during the 2015-2024 period. With the evolving 21st century educational paradigm,…

Physics Education · Physics 2026-01-15 Intan Purnama Yani , Serli Ahzari , Asrizal , Fuja Novitra

This study examines the impact of a remote laboratory experiment on Physics learning, using a case study approach. Societal advancements over the past century have spurred discussions regarding restructuring the current educational system,…

Physics Education · Physics 2025-01-17 Carlos Antonio da Rocha , Matheus Santos Nogueira

To prepare students for upcoming trends and challenges, it is important to teach them about the helpful and important aspects of modern technologies, such as robotics. However, classic study programs often fail to prepare students for…

Robotics · Computer Science 2026-03-17 Tobias Geger , Dominique Briechle , Andreas Rausch

[Context] Software Engineering (SE) education constantly seeks to bridge the gap between academic knowledge and industry demands, with active learning methods like Problem-Based Learning (PBL) gaining prominence. Despite these efforts,…

Software Engineering · Computer Science 2024-07-24 Lucas Romao , Marcos Kalinowski , Clarissa Barbosa , Allysson Allex Araújo , Simone D. J. Barbosa , Helio Lopes

Visual prompting, an efficient method for transfer learning, has shown its potential in vision tasks. However, previous works focus exclusively on VP from standard source models, it is still unknown how it performs under the scenario of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Qi Li , Liangzhi Li , Zhouqiang Jiang , Bowen Wang

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

Nowadays, real-world applications often face streaming data, which requires the learning system to absorb new knowledge as data evolves. Continual Learning (CL) aims to achieve this goal and meanwhile overcome the catastrophic forgetting of…

Machine Learning · Computer Science 2024-04-24 Da-Wei Zhou , Hai-Long Sun , Jingyi Ning , Han-Jia Ye , De-Chuan Zhan