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We study a simple motion differential game of many pursuers and one evader in the plane. We give a nonempty closed convex set in the plane, and the pursuers and evader move on this set. They cannot leave this set during the game. Control…

Optimization and Control · Mathematics 2015-05-04 Idham Arif Alias , Gafurjan Ibragimov , Massimiliano Ferrara , Mehdi Salimi , Mansor Monsi

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

Statistics Theory · Mathematics 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

This paper considers for the first time pursuit-evasion (PE) differential games with irrational perceptions of both pursuer and evader on probabilistic characteristics of environmental uncertainty. Firstly, the irrational perceptions of…

Systems and Control · Electrical Eng. & Systems 2026-04-13 Zili Wang , Hao Yang , Xiangxiang Wang , Bin Jiang , Long Wang , Marios M. Polycarpou

Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While important for general security purposes, real-time applicable…

Machine Learning · Computer Science 2026-05-15 Runyu Lu , Ruochuan Shi , Yuanheng Zhu , Dongbin Zhao

We consider a pursuit-evasion differential game with a Hybrid system of dynamics in Hilbert space with integral constraints on the control functions of players. We show that the pursuer has a winning strategy.

Optimization and Control · Mathematics 2020-07-17 Mehdi Salimi

We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location…

Computational Geometry · Computer Science 2014-10-21 Brendan Ames , Andrew Beveridge , Rosalie Carlson , Claire Djang , Volkan Isler , Stephen Ragain , Maxray Savage

We study a pursuit-evasion game between a double integrator-driven pursuer with bounded velocity and bounded acceleration and a single integrator-driven evader with bounded velocity in a two-dimensional plane. The pursuer's goal is to…

Systems and Control · Electrical Eng. & Systems 2025-08-05 Zehua Zhao , Rui Yan , Jianping He , Xinping Guan , Xiaoming Duan

This paper investigates a pursuit-evasion problem involving three agents: a pursuer, an evader, and a defender. Cooperative guidance laws are developed for the evader-defender team that guarantee interception of the pursuer by the defender…

Systems and Control · Electrical Eng. & Systems 2025-09-16 Saurabh Kumar , Shashi Ranjan Kumar , Abhinav Sinha

This paper studies a multi-robot visibility-based pursuit-evasion problem in which a group of pursuer robots are tasked with detecting an evader within a two dimensional polygonal environment. The primary contribution is a novel formulation…

Robotics · Computer Science 2021-09-21 Trevor Olsen , Nicholas M. Stiffler , Jason M. O'Kane

Learning strategic robot behavior -- like that required in pursuit-evasion interactions -- under real-world constraints is extremely challenging. It requires exploiting the dynamics of the interaction, and planning through both physical…

Robotics · Computer Science 2023-08-31 Andrea Bajcsy , Antonio Loquercio , Ashish Kumar , Jitendra Malik

This paper considers a pursuit-evasion scenario among three agents -- an evader, a pursuer, and a defender. We design cooperative guidance laws for the evader and the defender team to safeguard the evader from an attacking pursuer. Unlike…

Systems and Control · Electrical Eng. & Systems 2022-01-19 Abhinav Sinha , Shashi Ranjan Kumar , Dwaipayan Mukherjee

This paper studies partially observable two-person zero-sum semi-Markov games under a probability criterion, in which the system state may not be completely observed. It focuses on the probability that the accumulated rewards of player 1…

Optimization and Control · Mathematics 2025-08-26 Xin Wen , Li Xia , Zhihui Yu

We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is an immobile sensor (e.g., a ground radar station) that can sense the evader's…

Systems and Control · Electrical Eng. & Systems 2023-07-06 Dipankar Maity

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

Considering linear-quadratic discrete-time games with unknown input/output/state (i/o/s) dynamics and state, we provide necessary and sufficient conditions for the existence and uniqueness of feedback Nash equilibria (FNE) in the…

Systems and Control · Electrical Eng. & Systems 2025-06-30 Shengyuan Huang , Xiaoguang Yang , Zhigang Cao , Wenjun Mei

Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent…

Optimization and Control · Mathematics 2018-09-25 Bolei Di , Andrew Lamperski

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

Given a two-dimensional polygonal space, the multi-robot visibility-based pursuit-evasion problem tasks several pursuer robots with the goal of establishing visibility with an arbitrarily fast evader. The best known complete algorithm for…

Robotics · Computer Science 2021-04-12 Trevor Olsen , Anne M. Tumlin , Nicholas M. Stiffler , Jason M. O'Kane

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

Computer Science and Game Theory · Computer Science 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine