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One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

The aim of Reinforcement Learning (RL) in real-world applications is to create systems capable of making autonomous decisions by learning from their environment through trial and error. This paper emphasizes the importance of reward…

Machine Learning · Computer Science 2024-12-31 Sinan Ibrahim , Mostafa Mostafa , Ali Jnadi , Hadi Salloum , Pavel Osinenko

Background: Assessing and communicating software engineering research can be challenging. Design science is recognized as an appropriate research paradigm for applied research but is seldom referred to in software engineering. Applying the…

Software Engineering · Computer Science 2020-07-01 Emelie Engström , Margaret-Anne Storey , Per Runeson , Martin Höst , Maria Teresa Baldassarre

Gait analysis of patients with neurological disorders, including multiple sclerosis (MS), is important for rehabilitation and treatment. The Mircrosoft Kinect sensor, which was developed for motion recognition in gaming applications, is an…

Computer Vision and Pattern Recognition · Computer Science 2015-08-12 Farnood Gholami , Daria A. Trojan , Jozsef Kovecses , Wassim M. Haddad , Behnood Gholami

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…

Physics Education · Physics 2016-07-19 Pratim Sengupta , Doug Clark

The aim of the work presented in this paper is to develop and evaluate an integrated system that provides automated lecture style evaluation, allowing teachers to get instant feedback related to the goodness of their lecturing style. The…

Computers and Society · Computer Science 2023-12-29 Eleni Dimitriadou , Andreas Lanitis

Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…

Human-Computer Interaction · Computer Science 2025-03-06 Madhuka Thisuri De Silva , Jim Smiley , Sarah Goodwin , Leona M Holloway , Matthew Butler

The analysis of human motion as a clinical tool can bring many benefits such as the early detection of disease and the monitoring of recovery, so in turn helping people to lead independent lives. However, it is currently under used.…

Computer Vision and Pattern Recognition · Computer Science 2018-04-10 Sean Maudsley-Barton , Jamie McPheey , Anthony Bukowski , Daniel Leightley , Moi Hoon Yap

Citizen Science aims to engage people in research activities on important issues related to their well-being. Smart Cities aim to provide them with services that improve the quality of their life. Both concepts have seen significant growth…

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

AI assistance continues to help advance applications in education, from language learning to intelligent tutoring systems, yet current methods for providing students feedback are still quite limited. Most automatic feedback systems either…

Artificial Intelligence · Computer Science 2023-06-13 Megha Srivastava , Noah Goodman , Dorsa Sadigh

Directional cues are crucial for environmental interaction. Conventional methods rely on symbolic visual or auditory reminders that require semantic interpretation, a process that proves challenging in demanding dual-tasking scenarios. We…

Human-Computer Interaction · Computer Science 2026-01-27 Qing Zhang , Junyu Chen , Yifei Huang , Jing Huang , Thad Starner , Kai Kunze , Jun Rekimoto

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors,…

Software Engineering · Computer Science 2022-05-12 Erik M. Fredericks , Byron DeVries , Jared M. Moore

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

Computers and Society · Computer Science 2023-04-24 Jing Du

Robotic manipulation and control has increased in importance in recent years. However, state of the art techniques still have limitations when required to operate in real world applications. This paper explores Hindsight Experience Replay…

Robotics · Computer Science 2022-09-27 Francisco Roldan Sanchez , Stephen Redmond , Kevin McGuinness , Noel O'Connor

This article proposes the analysis on novel human computer interaction (HCI) platform based college mathematical education methodology. Above for the application of virtual reality technology in teaching the problems in the study, only…

Human-Computer Interaction · Computer Science 2016-02-04 Zhiyan Li

Cyber defence exercises are intensive, hands-on learning events for teams of professionals who gain or develop their skills to successfully prevent and respond to cyber attacks. The exercises mimic the real-life, routine operation of an…

Cryptography and Security · Computer Science 2017-12-29 Jan Vykopal , Radek Ošlejšek , Karolína Burská , Kristína Zákopčanová

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

Computers and Society · Computer Science 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner