Related papers: Audio Content based Geotagging in Multimedia
Sound waves cause small vibrations in nearby objects. A few techniques exist in the literature that can extract sound from video. In this paper we study local vibration patterns at different image locations. We show that different locations…
Geotagged data can be used to describe regions in the world and discover local themes. However, not all data produced within a region is necessarily specifically descriptive of that area. To surface the content that is characteristic for a…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…
We introduce EPIC-SOUNDS, a large-scale dataset of audio annotations capturing temporal extents and class labels within the audio stream of the egocentric videos. We propose an annotation pipeline where annotators temporally label…
Most universal sound extraction algorithms focus on isolating a target sound event from single-channel audio mixtures. However, the real world is three-dimensional, and binaural audio, which mimics human hearing, can capture richer spatial…
A crucial ability of mobile intelligent agents is to integrate the evidence from multiple sensory inputs in an environment and to make a sequence of actions to reach their goals. In this paper, we attempt to approach the problem of…
Humans are able to localize objects in the environment using both visual and auditory cues, integrating information from multiple modalities into a common reference frame. We introduce a system that can leverage unlabeled audio-visual data…
We here summarize our experience running a challenge with open data for musical genre recognition. Those notes motivate the task and the challenge design, show some statistics about the submissions, and present the results.
This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…
Due to the extensive use of information technology and the recent developments in multimedia systems, the amount of multimedia data available to users has increased exponentially. Video is an example of multimedia data as it contains…
This study presents a cascaded architecture for extractive summarization of multimedia content via audio-to-text alignment. The proposed framework addresses the challenge of extracting key insights from multimedia sources like YouTube…
Content-based information retrieval is based on the information contained in documents rather than using metadata such as keywords. Most information retrieval methods are either based on text or image. In this paper, we investigate the…
In this paper, we propose to infer music genre embeddings from audio datasets carrying semantic information about genres. We show that such embeddings can be used for disambiguating genre tags (identification of different labels for the…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…
Optoacoustic image formation is conventionally based upon ultrasound time-of-flight readings from multiple detection positions. Herein, we exploit acoustic scattering to physically encode the position of optical absorbers in the acquired…
During the Covid, online meetings have become an indispensable part of our lives. This trend is likely to continue due to their convenience and broad reach. However, background noise from other family members, roommates, office-mates not…
Maps are crucial in conveying geospatial data in diverse contexts such as news and scientific reports. This research, utilizing thematic maps, probes deeper into the underexplored intersection of text framing and map types in influencing…
The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…
Food containers, drinking glasses and cups handled by a person generate sounds that vary with the type and amount of their content. In this paper, we propose a new model for sound-based classification of the type and amount of content in a…