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We examine the practicality for a user of using Answer Set Programming (ASP) for representing logical formalisms. Our example is a formalism aiming at capturing causal explanations from causal information. We show the naturalness and…

Artificial Intelligence · Computer Science 2020-07-17 Yves Moinard

Matching logic is a logical framework for specifying and reasoning about programs using pattern matching semantics. A pattern is made up of a number of structural components and constraints. Structural components are syntactically matched,…

Logic in Computer Science · Computer Science 2024-11-01 Ádám Kurucz , Péter Bereczky , Dániel Horpácsi

This article is an introduction to formal languages from the point of view of combinatorial group theory. Group theoretic applications are included and language classes are defined algebraically.

Group Theory · Mathematics 2009-09-25 Robert Gilman

Placement games are a subclass of combinatorial games which are played on graphs. We will demonstrate that one can construct simplicial complexes corresponding to a placement game, and this game could be considered as a game played on these…

Combinatorics · Mathematics 2015-09-07 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Rule-based explanations provide simple reasons explaining the behavior of machine learning classifiers at given points in the feature space. Several recent methods (Anchors, LORE, etc.) purport to generate rule-based explanations for…

Machine Learning · Computer Science 2023-01-24 Brett Mullins

An F-system is a computational model that performs a folding operation on words of a given language, following directions coded on words of another given language. This paper considers the case in which both given languages are regular, and…

Formal Languages and Automata Theory · Computer Science 2022-05-23 Jorge C. Lucero , Sławek Staworko

We present a version of so called formula size games for regular expressions. These games characterize the equivalence of languages up to expressions of a given size. We use the regular expression size game to give a simple proof of a known…

Logic in Computer Science · Computer Science 2021-09-20 Miikka Vilander

A simple dynamically-typed, (purely) object-oriented language is defined. A structural operational semantics as well as a Hoare-style program logic for reasoning about programs in the language in multiple notions of correctness are given.…

Programming Languages · Computer Science 2016-01-12 Björn Engelmann , Ernst-Rüdiger Olderog

Rule-based machine translation is more data efficient than the big data-based machine translation approaches, making it appropriate for languages with low bilingual corpus resources -- i.e., minority languages. However, the rule-based…

Computation and Language · Computer Science 2019-04-29 Patrick Connor

We show that a large number of elementary cellular automata are computationally simple. This work is the first systematic classification of elementary cellular automata based on a formal notion of computational complexity. Thanks to the…

Computational Complexity · Computer Science 2014-06-23 Pierre-Étienne Meunier

This article presents a combinatorial result on indexed languages which was inspired by an attempt to understand the structure of groups with indexed language word problem. We show that a sufficiently long word in an indexed language can be…

Group Theory · Mathematics 2009-09-25 Robert Gilman

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky

The Go programming language is an increasingly popular language but some of its features lack a formal investigation. This article explains Go's resolution mechanism for overloaded methods and its support for structural subtyping by means…

Programming Languages · Computer Science 2021-09-22 Martin Sulzmann , Stefan Wehr

This paper describes a system, called PLP, for compiling ordered logic programs into standard logic programs under the answer set semantics. In an ordered logic program, rules are named by unique terms, and preferences among rules are given…

Artificial Intelligence · Computer Science 2007-05-23 James P. Delgrande , Torsten Schaub , Hans Tompits

In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…

Combinatorics · Mathematics 2012-11-08 Fraser Stewart

The importance of transformations and normal forms in logic programming, and generally in computer science, is well documented. This paper investigates transformations and normal forms in the context of Defeasible Logic, a simple but…

Logic in Computer Science · Computer Science 2021-02-16 G. Antoniou , D. Billington , G. Governatori , M. J. Maher

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli