Related papers: Simplified Boardgames
The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…
Text Simplification is an ongoing problem in Natural Language Processing, solution to which has varied implications. In conjunction with the TSAR-2022 Workshop @EMNLP2022 Lexical Simplification is the process of reducing the lexical…
Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…
This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then…
We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…
This document defines the mathematical backbone of the Statebox programming language. In the simplest way possible, Statebox can be seen as a clever way to tie together different theoretical structures to maximize their benefits and limit…
Regular languages (RL) are the simplest family in Chomsky's hierarchy. Thanks to their simplicity they enjoy various nice algebraic and logic properties that have been successfully exploited in many application fields. Practically all of…
We present a simple programming language based on G\"odel numbering and prime factorization, enhanced with explicit, scoped loops, allowing for easy program composition. Further, we will present a theorem prover that allows expressing and…
Sentence Simplification aims to rephrase complex sentences into simpler sentences while retaining original meaning. Large Language models (LLMs) have demonstrated the ability to perform a variety of natural language processing tasks.…
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…
Natural language processing for programming aims to use NLP techniques to assist programming. It is increasingly prevalent for its effectiveness in improving productivity. Distinct from natural language, a programming language is highly…
Language provides simple ways of communicating generalizable knowledge to each other (e.g., "Birds fly", "John hikes", "Fire makes smoke"). Though found in every language and emerging early in development, the language of generalization is…
Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…
The contribution of this paper is to provide a semantic model (using soft constraints) of the words used by web-users to describe objects in a language game; a game in which one user describes a selected object of those composing the scene,…
The article suggests a description of a system of tables with a set of special lists absorbing a semantics of data and reflects a fullness of data. It shows how their parallel processing can be constructed based on the descriptions. The…
While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…
In recent years, significant advances have been made in the field of game research. However, there has been a noticeable dearth of scholarly research focused on the domain of dynamics, despite the widespread recognition among researchers of…
In this article, we study the structure, and in particular the Grundy values, of a family of games known as memgames.
Game semantics has proven to be a robust method to give compositional semantics for a variety of higher-order programming languages. However, due to the complexity of most game models, game semantics has remained unapproachable for…