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General reasoning represents a long-standing and formidable challenge in artificial intelligence. Recent breakthroughs, exemplified by large language models (LLMs) and chain-of-thought prompting, have achieved considerable success on…

Computation and Language · Computer Science 2026-01-06 DeepSeek-AI , Daya Guo , Dejian Yang , Haowei Zhang , Junxiao Song , Peiyi Wang , Qihao Zhu , Runxin Xu , Ruoyu Zhang , Shirong Ma , Xiao Bi , Xiaokang Zhang , Xingkai Yu , Yu Wu , Z. F. Wu , Zhibin Gou , Zhihong Shao , Zhuoshu Li , Ziyi Gao , Aixin Liu , Bing Xue , Bingxuan Wang , Bochao Wu , Bei Feng , Chengda Lu , Chenggang Zhao , Chengqi Deng , Chenyu Zhang , Chong Ruan , Damai Dai , Deli Chen , Dongjie Ji , Erhang Li , Fangyun Lin , Fucong Dai , Fuli Luo , Guangbo Hao , Guanting Chen , Guowei Li , H. Zhang , Han Bao , Hanwei Xu , Haocheng Wang , Honghui Ding , Huajian Xin , Huazuo Gao , Hui Qu , Hui Li , Jianzhong Guo , Jiashi Li , Jiawei Wang , Jingchang Chen , Jingyang Yuan , Junjie Qiu , Junlong Li , J. L. Cai , Jiaqi Ni , Jian Liang , Jin Chen , Kai Dong , Kai Hu , Kaige Gao , Kang Guan , Kexin Huang , Kuai Yu , Lean Wang , Lecong Zhang , Liang Zhao , Litong Wang , Liyue Zhang , Lei Xu , Leyi Xia , Mingchuan Zhang , Minghua Zhang , Minghui Tang , Meng Li , Miaojun Wang , Mingming Li , Ning Tian , Panpan Huang , Peng Zhang , Qiancheng Wang , Qinyu Chen , Qiushi Du , Ruiqi Ge , Ruisong Zhang , Ruizhe Pan , Runji Wang , R. J. Chen , R. L. Jin , Ruyi Chen , Shanghao Lu , Shangyan Zhou , Shanhuang Chen , Shengfeng Ye , Shiyu Wang , Shuiping Yu , Shunfeng Zhou , Shuting Pan , S. S. Li , Shuang Zhou , Shaoqing Wu , Shengfeng Ye , Tao Yun , Tian Pei , Tianyu Sun , T. Wang , Wangding Zeng , Wanjia Zhao , Wen Liu , Wenfeng Liang , Wenjun Gao , Wenqin Yu , Wentao Zhang , W. L. Xiao , Wei An , Xiaodong Liu , Xiaohan Wang , Xiaokang Chen , Xiaotao Nie , Xin Cheng , Xin Liu , Xin Xie , Xingchao Liu , Xinyu Yang , Xinyuan Li , Xuecheng Su , Xuheng Lin , X. Q. Li , Xiangyue Jin , Xiaojin Shen , Xiaosha Chen , Xiaowen Sun , Xiaoxiang Wang , Xinnan Song , Xinyi Zhou , Xianzu Wang , Xinxia Shan , Y. K. Li , Y. Q. Wang , Y. X. Wei , Yang Zhang , Yanhong Xu , Yao Li , Yao Zhao , Yaofeng Sun , Yaohui Wang , Yi Yu , Yichao Zhang , Yifan Shi , Yiliang Xiong , Ying He , Yishi Piao , Yisong Wang , Yixuan Tan , Yiyang Ma , Yiyuan Liu , Yongqiang Guo , Yuan Ou , Yuduan Wang , Yue Gong , Yuheng Zou , Yujia He , Yunfan Xiong , Yuxiang Luo , Yuxiang You , Yuxuan Liu , Yuyang Zhou , Y. X. Zhu , Yanhong Xu , Yanping Huang , Yaohui Li , Yi Zheng , Yuchen Zhu , Yunxian Ma , Ying Tang , Yukun Zha , Yuting Yan , Z. Z. Ren , Zehui Ren , Zhangli Sha , Zhe Fu , Zhean Xu , Zhenda Xie , Zhengyan Zhang , Zhewen Hao , Zhicheng Ma , Zhigang Yan , Zhiyu Wu , Zihui Gu , Zijia Zhu , Zijun Liu , Zilin Li , Ziwei Xie , Ziyang Song , Zizheng Pan , Zhen Huang , Zhipeng Xu , Zhongyu Zhang , Zhen Zhang

In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing…

Machine Learning · Computer Science 2020-10-28 Jiayang Li , Jing Yu , Yu Marco Nie , Zhaoran Wang

Agent-based modelling is a powerful tool when simulating human systems, yet when human behaviour cannot be described by simple rules or maximising one's own profit, we quickly reach the limits of this methodology. Machine learning has the…

Multiagent Systems · Computer Science 2022-01-21 Georg Jäger , Daniel Reisinger

Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas to automate the playtesting process. In this paper, we…

Artificial Intelligence · Computer Science 2022-04-07 Sinan Ariyurek , Elif Surer , Aysu Betin-Can

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and…

Machine Learning · Computer Science 2015-04-13 Chris J. Maddison , Aja Huang , Ilya Sutskever , David Silver

The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

Machine Learning · Computer Science 2023-09-20 Zhicheng Du , Chenyao Jiang , Xi Yuan , Shiyao Zhai , Zhengyang Lei , Shuyue Ma , Yang Liu , Qihui Ye , Chufan Xiao , Qiming Huang , Ming Xu , Dongmei Yu , Peiwu Qin

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

Multiagent Systems · Computer Science 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

Embodied AI aims to develop intelligent systems with physical forms capable of perceiving, decision-making, acting, and learning in real-world environments, providing a promising way to Artificial General Intelligence (AGI). Despite decades…

Robotics · Computer Science 2025-08-15 Wenlong Liang , Rui Zhou , Yang Ma , Bing Zhang , Songlin Li , Yijia Liao , Ping Kuang

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

We process a large corpus of game records of the board game of Go and propose a way of extracting summary information on played moves. We then apply several basic data-mining methods on the summary information to identify the most…

Artificial Intelligence · Computer Science 2012-09-25 Petr Baudiš , Josef Moudřík

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

While foundation models have achieved remarkable results across a diversity of domains, they still rely on human-generated data, such as text, as a fundamental source of knowledge. However, this data is ultimately the product of human…

Neurons and Cognition · Quantitative Biology 2026-01-21 Maël Donoso

In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post strategic ability of the…

Theoretical Economics · Economics 2025-10-28 Mehmet Mars Seven

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

Machine Learning · Computer Science 2022-05-23 Mohiuddeen Khan , Claus Aranha