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This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…
Synthesizing data for semantic parsing has gained increasing attention recently. However, most methods require handcrafted (high-precision) rules in their generative process, hindering the exploration of diverse unseen data. In this work,…
We introduce GS-Light, an efficient, textual position-aware pipeline for text-guided relighting of 3D scenes represented via Gaussian Splatting (3DGS). GS-Light implements a training-free extension of a single-input diffusion model to…
The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as…
Building spatiotemporal activity models for people's activities in urban spaces is important for understanding the ever-increasing complexity of urban dynamics. With the emergence of Geo-Tagged Social Media (GTSM) records, previous studies…
Online mapping reduces the reliance of autonomous vehicles on high-definition (HD) maps, significantly enhancing scalability. However, recent advancements often overlook cross-sensor configuration generalization, leading to performance…
This paper introduces a nonlinear string sound synthesizer, based on a finite difference simulation of the dynamic behavior of strings under various excitations. The presented synthesizer features a versatile string simulation engine…
Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has many potential applications, including streaming shading…
In this note we present the starry_process code, which implements an interpretable Gaussian process (GP) for modeling variability in stellar light curves. As dark starspots rotate in and out of view, the total flux received from a distant…
As the number of confident gravitational-wave detections grows, population-level hierarchical analyses face increasing computational costs. Dark-siren cosmological inference integrates over the localisation volume of each gravitational-wave…
3D Gaussian Splatting (3DGS) has garnered significant attention in robotics for its explicit, high fidelity dense scene representation, demonstrating strong potential for robotic applications. However, 3DGS-based methods in robotics…
Graph Self-Supervised Learning (SSL) has emerged as a pivotal area of research in recent years. By engaging in pretext tasks to learn the intricate topological structures and properties of graphs using unlabeled data, these graph SSL models…
In this work, we present graph star net (GraphStar), a novel and unified graph neural net architecture which utilizes message-passing relay and attention mechanism for multiple prediction tasks - node classification, graph classification…
We introduce a nonlinear method for directly embedding large, sparse, stochastic graphs into low-dimensional spaces, without requiring vertex features to reside in, or be transformed into, a metric space. Graph data and models are prevalent…
Streaming Speech-to-Text Translation (StreamST) requires producing translations concurrently with incoming speech, imposing strict latency constraints and demanding models that balance partial-information decision-making with high…
Graph-based temporal classification (GTC), a generalized form of the connectionist temporal classification loss, was recently proposed to improve automatic speech recognition (ASR) systems using graph-based supervision. For example, GTC was…
3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…
3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding.…
The significance of informative and robust point representations has been widely acknowledged for 3D scene understanding. Despite existing self-supervised pre-training counterparts demonstrating promising performance, the model collapse and…
3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their…