Related papers: ARRIVAL: A zero-player graph game in NP $\cap$ coN…
Recently, Dohrau et al. studied a zero-player game on switch graphs and proved that deciding the termination of the game is in NP $\cap$ coNP. In this short paper, we show that the search version of this game on switch graphs, i.e., the…
The ARRIVAL problem is to decide the fate of a train moving along the edges of a directed graph, according to a simple (deterministic) pseudorandom walk. The problem is in $NP \cap coNP$ but not known to be in $P$. The currently best…
A rotor walk in a directed graph can be thought of as a deterministic version of a Markov Chain, where a pebble moves from vertex to vertex following a simple rule until a terminal vertex, or sink, is reached. The ARRIVAL problem, as…
ARRIVAL is the problem of deciding which out of two possible destinations will be reached first by a token that moves deterministically along the edges of a directed graph, according to so-called switching rules. It is known to lie in NP…
We study an extension of the Arrival problem, called Recursive Arrival, inspired by Recursive State Machines, which allows for a family of switching graphs that can call each other in a recursive way. We study the computational complexity…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
We study the computational complexity of ARRIVAL, a zero-player game on $n$-vertex switch graphs introduced by Dohrau, G\"{a}rtner, Kohler, Matou\v{s}ek, and Welzl. They showed that the problem of deciding termination of this game is…
This paper formalises the Canadian Traveller problem as a positional two-player game on graphs. We consider two variants depending on whether an edge is blocked. In the locally-informed variant, the traveller learns if an edge is blocked…
We study a network congestion game of discrete-time dynamic traffic of atomic agents with a single origin-destination pair. Any agent freely makes a dynamic decision at each vertex (e.g., road crossing) and traffic is regulated with given…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
The ARRIVIAL problem introduced by Dohrau, G\"artner, Kohler, Matou\v{s}ek and Welzl concerns a train moving on a directed graph proceeding along outward edges according to the position of 'switches' at each vertex, which in turn are…
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
We analyze the computational complexity of motion planning through local "input/output" gadgets with separate entrances and exits, and a subset of allowed traversals from entrances to exits, each of which changes the state of the gadget and…
We introduce an NP-complete graph decision problem, the "Multi-stage graph Simple Path" (abbr. MSP) problem, which focuses on determining the existence of specific "global paths" in a graph $G$. We show that the MSP problem can be solved in…
We study a new modification of the Arrival problem, which allows for nodes that exhibit random as well as controlled behaviour, in addition to switching nodes. We study the computational complexity of these extensions, building on existing…
In this article, we study a biobjective extension of the shortest path network interdiction problem. Each arc in the network is associated with two integer length values and two players compute their respective shortest paths from source to…
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…
We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…