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Related papers: A wearable haptic game controller

200 papers

This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on…

Robotics · Computer Science 2025-10-06 Ruo Chen , David Blow , Adnan Abdullah , Md Jahidul Islam

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band…

Human-Computer Interaction · Computer Science 2013-02-18 Luís Filipe Teófilo , Pedro Alves Nogueira , Pedro Brandão Silva

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Text-to-vibration generation converts natural language into haptic feedback, enabling vibration-effect designers to get scenarios-fitted vibrations more efficiently, which shows great potentials in application fields such as metaverse,…

Human-Computer Interaction · Computer Science 2026-05-12 Jiahao Xiong , Fei Wang , Anran Xu , Pinzhi Huang , Tao Wen , Lijia Pan , Cai Chen

Pseudo-haptics techniques are interesting alternatives for generating haptic perceptions, which entails the manipulation of haptic perception through the appropriate alteration of primarily visual feedback in response to body movements.…

Human-Computer Interaction · Computer Science 2023-11-28 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lecuyer

Navigating large and complex indoor environments, such as universities, airports, and hospitals, can be cognitively demanding and requires attention and effort. While mobile applications provide convenient navigation support, they occupy…

Human-Computer Interaction · Computer Science 2026-02-17 Dániel Szabó , Aku Visuri , Benjamin Tag , Simo Hosio

We present a technique for providing remote tactile feedback to the thumb and index finger via a wristband device. This enables haptics for touch and pinch interactions in mixed reality (MR) while keeping the hand entirely free. We achieve…

Human-Computer Interaction · Computer Science 2024-10-31 Yudai Tanaka , Neil Weiss , Robert Cole Bolger-Cruz , Jess Hartcher-O'Brien , Brendan Flynn , Roger Boldu , Nicholas Colonnese

In the past decades, a variety of haptic devices have been developed to facilitate high-fidelity human-computer interaction (HCI) in virtual reality (VR). In particular, passive haptic feedback can create a compelling sensation based on…

Robotics · Computer Science 2023-10-02 Chenxi Xiao , Yuan Tian

Communication and cooperation among team members can be enhanced significantly with physical interaction. Successful collaboration requires the integration of the individual partners' intentions into a shared action plan, which may involve…

Systems and Control · Electrical Eng. & Systems 2020-08-07 Vahid Izadi , Akshay Bhardwaj , Amir H. Ghasemi

Most research on 3D user interfaces aims at providing only a single sensory modality. One challenge is to integrate several sensory modalities into a seamless system while preserving each modality's immersion and performance factors. This…

Human-Computer Interaction · Computer Science 2016-08-16 Michael Ortega , Sabine Coquillart

This paper describes a wearable wireless mouse-cursor controller that optically tracks the degree of tilt of the user's head to move the mouse relative distances and therefore the degrees of tilt. The raw data can be processed locally on…

Human-Computer Interaction · Computer Science 2020-06-25 Ali HeydariGorji , Seyede Mahya Safavi , Cheng-Ting Lee , Pai H. Chou

Most telemanipulation systems for aerial robots provide the operator with only 2D screen visual information. The lack of richer information about the robot's status and environment can limit human awareness and, in turn, task performance.…

We explore how humanoid robots can be repurposed as haptic media, extending beyond their conventional role as social, assistive, collaborative agents. To illustrate this approach, we implemented HumanoidTurk, taking a first step toward a…

Human-Computer Interaction · Computer Science 2026-01-28 DaeHo Lee , Ryo Suzuki , Jin-Hyuk Hong

Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

Robotics · Computer Science 2023-01-03 Jose James

Virtual reality (VR) has been increasingly utilised as a simulation tool for human-robot interaction (HRI) studies due to its ability to facilitate fast and flexible prototyping. Despite efforts to achieve high validity in VR studies,…

Human-Computer Interaction · Computer Science 2026-01-09 Xinyan Yu , Marius Hoggenmüller , Tram Thi Minh Tran , Martin Tomitsch

Existing reconstruction or hand-object pose estimation methods are capable of producing coarse interaction states. However, due to the complex and diverse geometry of both human hands and objects, these approaches often suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Miao Xu , Xiangyu Zhu , Xusheng Liang , Zidu Wang , Jinlin Wu , Zhen Lei

We present HandsInAir, a real-time collaborative wearable system for remote collaboration. The system is developed to support real world scenarios in which a remote mobile helper guides a local mobile worker performing a physical task.…

Human-Computer Interaction · Computer Science 2011-12-09 Weidong Huang , Leila Alem , Jalal Albasri

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that…

Human-Computer Interaction · Computer Science 2016-04-21 Jenna Gavin , Andy M. Connor