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When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

To aggregate rankings into a social ranking, one can use scoring systems such as Plurality, Veto, and Borda. We distinguish three types of methods: ranking by score, ranking by repeatedly choosing a winner that we delete and rank at the…

Computer Science and Game Theory · Computer Science 2022-09-20 Niclas Boehmer , Robert Bredereck , Dominik Peters

The Borda voting rule is a positional scoring rule for $z$ candidates such that in each vote, the first candidate receives $z-1$ points, the second $z-2$ points and so on. The winner in the Borda rule is the candidate with highest total…

Computer Science and Game Theory · Computer Science 2020-10-08 Yiheng Shen , Pingzhong Tang , Yuan Deng

Autonomous agents situated in real-world environments must be able to master large repertoires of skills. While a single short skill can be learned quickly, it would be impractical to learn every task independently. Instead, the agent…

Machine Learning · Computer Science 2020-08-04 Coline Devin , Daniel Geng , Pieter Abbeel , Trevor Darrell , Sergey Levine

We study sincere-strategy preference-based approval voting (SP-AV), a system proposed by Brams and Sanver [Electoral Studies, 25(2):287-305, 2006], and here adjusted so as to coerce admissibility of the votes (rather than excluding…

Computer Science and Game Theory · Computer Science 2009-06-12 Gabor Erdelyi , Markus Nowak , Joerg Rothe

Recent advances in the study of voting classification algorithms have brought empirical and theoretical results clearly showing the discrimination power of ensemble classifiers. It has been previously argued that the search of this…

Artificial Intelligence · Computer Science 2011-06-10 R. Nock

Today, Internet involves many actors who are making revenues on it (operators, companies, service providers,...). It is therefore important to be able to make fair decisions in this large-scale and highly competitive economical ecosystem.…

Networking and Internet Architecture · Computer Science 2012-05-01 François Durand , Fabien Mathieu , Ludovic Noirie

We study the robustness of approval-based participatory budgeting (PB) rules to random noise in the votes. Our contributions are twofold. First, we study the computational complexity of the #Flip-Bribery problem, where given a PB instance…

Computer Science and Game Theory · Computer Science 2023-05-16 Niclas Boehmer , Piotr Faliszewski , Łukasz Janeczko , Andrzej Kaczmarczyk

In liquid democracy, agents can either vote directly or delegate their vote to a different agent of their choice. This results in a power structure in which certain agents possess more voting weight than others. As a result, it opens up…

Computer Science and Game Theory · Computer Science 2024-10-08 Shiri Alouf-Heffetz , Tanmay Inamdar , Pallavi Jain , Yash More , Nimrod Talmon

Election control considers the problem of an adversary who attempts to tamper with a voting process, in order to either ensure that their favored candidate wins (constructive control) or another candidate loses (destructive control). As…

Multiagent Systems · Computer Science 2017-11-27 Bryan Wilder , Yevgeniy Vorobeychik

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

In voting theory, bribery is a form of manipulative behavior in which an external actor (the briber) offers to pay the voters to change their votes in order to get her preferred candidate elected. We investigate a model of bribery where the…

Computer Science and Game Theory · Computer Science 2015-05-13 E. Elkind , P. Faliszewski , A. Slinko

Considering a network with $n$ nodes, where each node initially votes for one (or more) choices out of $K$ possible choices, we present a Distributed Multi-choice Voting/Ranking (DMVR) algorithm to determine either the choice with maximum…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-28 Saber Salehkaleybar , Arsalan Sharif-Nassab , S. Jamaloddin Golestani

We study the concept of bribery in the situation where voters are willing to change their votes as we ask them, but where their prices depend on the nature of the change we request. Our model is an extension of the one of Faliszewski et al.…

Computer Science and Game Theory · Computer Science 2007-12-03 Piotr Faliszewski

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

Weighted voting games are a popular class of coalitional games that are widely used to model real-life situations of decision-making. They can be applied, for instance, to analyze legislative processes in parliaments or voting in corporate…

Computer Science and Game Theory · Computer Science 2025-08-20 Joanna Kaczmarek , Jörg Rothe

Decision procedures aggregating the preferences of multiple agents can produce cycles and hence outcomes which have been described heuristically as `chaotic'. We make this description precise by constructing an explicit dynamical system…

Statistical Mechanics · Physics 2009-10-31 David A. Meyer , Thad A. Brown

The field of constraint satisfaction problems (CSPs) studies homomorphism problems between relational structures where the target structure is fixed. Classifying the complexity of these problems has been a central quest of the field,…

Logic in Computer Science · Computer Science 2026-02-23 Antoine Cuvelier , Rémi Morvan
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