Related papers: Elicitation for Preferences Single Peaked on Trees
In this paper, we examine how large language models (LLMs) solve multi-step problems under a language agent framework with three components: a generator, a discriminator, and a planning method. We investigate the practical utility of two…
Given a connected graph on whose edges we can build roads to connect the nodes, a number of agents hold possibly different perspectives on which edges should be selected by assigning different edge weights. Our task is to build a minimum…
Traditional approaches to the design of multi-agent navigation algorithms consider the environment as a fixed constraint, despite the influence of spatial constraints on agents' performance. Yet hand-designing conducive environment layouts…
Query processing in search engines can be optimized for use for all queries. For this, system component parameters such as the weighting function or the automatic query expansion model can be optimized or learned from past queries. However,…
We introduce the concept of multilevel fair allocation of resources with tree-structured hierarchical relations among agents. While at each level it is possible to consider the problem locally as an allocation of an agent to its children,…
In this paper, we study the problem of eliciting preferences of agents in the house allocation model. For this we build on a recent model of Hosseini et al.[AAAI'21] and focus on the task of eliciting preferences to find matchings which are…
Motivated by a problem of scheduling unit-length jobs with weak preferences over time-slots, the random assignment problem (also called the house allocation problem) is considered on a uniform preference domain. For the subdomain in which…
In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is as follows: at each stage, a designated agent picks one object among those that remain.…
In this paper, we consider the revealed preferences problem from a learning perspective. Every day, a price vector and a budget is drawn from an unknown distribution, and a rational agent buys his most preferred bundle according to some…
Many of the distributed localization algorithms are based on relaxed optimization formulations of the localization problem. These algorithms commonly rely on first-order optimization methods, and hence may require many iterations or…
Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences. However, poor feedback- and sample- efficiency still remain the problems that hinder…
Recommender systems are important to help users select relevant and personalised information over massive amounts of data available. We propose an unified framework called Preference Network (PN) that jointly models various types of domain…
In the assignment problem, the goal is to assign indivisible items to agents who have ordinal preferences, efficiently and fairly, in a strategyproof manner. In practice, first-choice maximality, i.e., assigning a maximal number of agents…
The handling of user preferences is becoming an increasingly important issue in present-day information systems. Among others, preferences are used for information filtering and extraction to reduce the volume of data presented to the user.…
There is a growing interest in developing automated agents that can work alongside humans. In addition to completing the assigned task, such an agent will undoubtedly be expected to behave in a manner that is preferred by the human. This…
In this paper, we consider decision trees that use both queries based on one attribute each and queries based on hypotheses about values of all attributes. Such decision trees are similar to ones studied in exact learning, where not only…
We consider the problem of PAC-learning decision trees, i.e., learning a decision tree over the n-dimensional hypercube from independent random labeled examples. Despite significant effort, no polynomial-time algorithm is known for learning…
We consider the problem of determining whether a target item assignment can be reached from an initial item assignment by a sequence of pairwise exchanges of items between agents. In particular, we consider the situation where each agent…
Personalization despite being an effective solution to the problem information overload remains tricky on account of multiple dimensions to consider. Furthermore, the challenge of avoiding overdoing personalization involves estimation of a…
In the decision tree computation model for Boolean functions, the depth corresponds to query complexity, and size corresponds to storage space. The depth measure is the most well-studied one, and is known to be polynomially related to…