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In many settings, there is an organizer who would like to divide a set of agents into $k$ coalitions, and cares about the friendships within each coalition. Specifically, the organizer might want to maximize utilitarian social welfare,…

Computer Science and Game Theory · Computer Science 2024-08-15 Hodaya Barr , Yohai Trabelsi , Sarit Kraus , Liam Roditty , Noam Hazon

Voter control problems model situations such as an external agent trying to affect the result of an election by adding voters, for example by convincing some voters to vote who would otherwise not attend the election. Traditionally, voters…

Multiagent Systems · Computer Science 2014-06-27 Laurent Bulteau , Jiehua Chen , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh

We consider election scenarios with incomplete information, a situation that arises often in practice. There are several models of incomplete information and accordingly, different notions of outcomes of such elections. In one well-studied…

Computer Science and Game Theory · Computer Science 2016-10-27 Palash Dey , Neeldhara Misra

The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…

Computer Science and Game Theory · Computer Science 2021-06-25 Zack Fitzsimmons , Edith Hemaspaandra

Voting is a general method for preference aggregation in multiagent settings, but seminal results have shown that all (nondictatorial) voting protocols are manipulable. One could try to avoid manipulation by using voting protocols where…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

Classical results in voting theory show that strategic manipulation by voters is inevitable if a voting rule simultaneously satisfy certain desirable properties. Motivated by this, we study the relevant question of how often a voting rule…

Computer Science and Game Theory · Computer Science 2015-02-17 Palash Dey , Y. Narahari

The group identification problem asks to identify a socially qualified subgroup among a group of individuals based on their pairwise valuations. There are several different rules that can be used to determine the social qualification…

Computer Science and Game Theory · Computer Science 2022-10-03 Emil Junker

Schulze's rule is used in the elections of a large number of organizations including Wikimedia and Debian. Part of the reason for its popularity is the large number of axiomatic properties, like monotonicity and Condorcet consistency, which…

Artificial Intelligence · Computer Science 2013-04-04 Serge Gaspers , Thomas Kalinowski , Nina Narodytska , Toby Walsh

We study the control complexity of fallback voting. Like manipulation and bribery, electoral control describes ways of changing the outcome of an election; unlike manipulation or bribery attempts, control actions---such as…

Computer Science and Game Theory · Computer Science 2010-04-21 Gábor Erdélyi , Lena Piras , Jörg Rothe

Voter control problems model situations in which an external agent tries toaffect the result of an election by adding or deleting the fewest number of voters. The goal of the agent is to make a specific candidate either win…

Multiagent Systems · Computer Science 2017-01-19 Leon Kellerhals , Viatcheslav Korenwein , Philipp Zschoche , Robert Bredereck , Jiehua Chen

Election control considers the problem of an adversary who attempts to tamper with a voting process, in order to either ensure that their favored candidate wins (constructive control) or another candidate loses (destructive control). As…

Multiagent Systems · Computer Science 2017-11-27 Bryan Wilder , Yevgeniy Vorobeychik

In an election, we are given a set of voters, each having a preference list over a set of candidates, that are distributed on a social network. We consider a scenario where voters may change their preference lists as a consequence of the…

Social and Information Networks · Computer Science 2020-06-01 Mohammad Abouei Mehrizi , Gianlorenzo D'Angelo

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

We study a social choice setting of manipulation in elections and extend the usual model in two major ways: first, instead of considering a single manipulating agent, in our setting there are several, possibly competing ones; second,…

Multiagent Systems · Computer Science 2020-05-12 Martin Koutecký , Nimrod Talmon

Nanson's and Baldwin's voting rules select a winner by successively eliminating candidates with low Borda scores. We show that these rules have a number of desirable computational properties. In particular, with unweighted votes, it is…

Artificial Intelligence · Computer Science 2011-06-28 Nina Narodytska , Toby Walsh , Lirong Xia

In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote…

Computer Science and Game Theory · Computer Science 2019-05-31 Jaelle Scheuerman , Jason L. Harman , Nicholas Mattei , K. Brent Venable

It is well known, by the Gibbard-Satterthwaite Theorem, that when there are more than two candidates, any non-dictatorial voting rule can be manipulated by untruthful voters. But how strong is the incentive to manipulate under different…

Computer Science and Game Theory · Computer Science 2026-02-27 Ratip Emin Berker , Vincent Conitzer , Eden Hartman , Jiayuan Liu , Caspar Oesterheld

Citizen-focused democratic processes where participants deliberate on alternatives and then vote to make the final decision are increasingly popular today. While the computational social choice literature has extensively investigated voting…

Multiagent Systems · Computer Science 2023-05-17 Kanav Mehra , Nanda Kishore Sreenivas , Kate Larson

We examine vote delegation when preferences of agents are private information. One group of agents (delegators) does not want to participate in voting and abstains under conventional voting or can delegate its votes to the other group…

Computer Science and Game Theory · Computer Science 2021-10-26 Hans Gersbach , Akaki Mamageishvili , Manvir Schneider