Related papers: Distributed Technology-Sustained Pervasive Applica…
The focus of the iWIGP workshop is the interrelation between interactions, games and protocols. How does computer science deal with nondeterministic interactions where the actions a system takes are not (completely) determined by the…
Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10…
Recent developments in Large Language Models (LLMs) have demonstrated their remarkable capabilities across a range of tasks. Questions, however, persist about the nature of LLMs and their potential to integrate common-sense human knowledge…
Although the complete scope of the sixth generation of mobile technologies (6G) is still unclear, the prominence of the Internet of Things (IoT) and Artificial Intelligence (AI) / Machine Learning (ML) in the networking field is undeniable.…
Introduction: This multi-disciplinary case study details how an interactive decision support tool leverages game design to inform an international plastic pollution treaty. Design: Seeking to make our scientific findings more usable within…
Emerging Big Data analytics and machine learning applications require a significant amount of computational power. While there exists a plethora of large-scale data processing frameworks which thrive in handling the various complexities of…
Nowadays, all sectors utilize devices that are part of the Internet of Things (IoT) for the purpose of connecting and exchanging information with other devices and systems over the Internet. This increases the diversity of devices and their…
Several synergistic trends, subsumed under the phrase "Internet of things (IoT)" massively drive the increasing importance of networking applications. In the past, the exponential growth of the Internet was mainly due to semantically…
Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio playback. Developers often integrate these subsystems with other…
This document summarises the results of several research campaigns over the past seven years. The main connecting theme is the physical layer of widely deployed sensors in Pervasive Computing domains. In particular, we have focused on the…
Technology is becoming increasingly pervasive. At present, the system components working together to provide functionality, be they purely software or with a physical element, tend to operate within silos, bound to a particular application…
We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…
Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic…
Recent closed-source multimodal systems have made great advances, but their hidden language for understanding the world remains opaque because of their black-box architectures. In this paper, we use the systems' preference bias to study…
The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and…
The idea of IoT world has grown to multiple dimensions enclosing different technologies and standards which can provide solutions and goal oriented intelligence to the widespread things via network or internet. In spite of different…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct…
Pervasive applications are revolutionizing the perception that users have towards the environment. Indeed, pervasive applications perform resource intensive computations over large amounts of stream sensor data collected from multiple…
Modern embedded and cyber-physical systems are ubiquitous. A large number of critical cyber-physical systems have real-time requirements (e.g., avionics, automobiles, power grids, manufacturing systems, industrial control systems, etc.).…