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Approachability theory, introduced by Blackwell (1956), provides fundamental results on repeated games with vector-valued payoffs, and has been usefully applied since in the theory of learning in games and to learning algorithms in the…

Machine Learning · Computer Science 2013-12-31 Andrey Bernstein , Nahum Shimkin

LLMs have shown strong performance on human-centric reasoning tasks. While previous evaluations have explored whether LLMs can infer intentions or detect deception, they often overlook the individualized reasoning styles that influence how…

Artificial Intelligence · Computer Science 2025-09-23 Zizhen Li , Chuanhao Li , Yibin Wang , Qi Chen , Diping Song , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Kaipeng Zhang

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

General Economics · Economics 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

We introduce a new paradigm for game theory -- Bayesian satisfaction. This novel approach is a synthesis of the idea of Bayesian rationality introduced by Aumann, and satisfaction games. The concept of Bayesian rationality for which, in…

Computer Science and Game Theory · Computer Science 2023-07-26 Langford White , Oskar Rynkiewicz , Duong Nguyen , Hung Nguyen

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and…

Simulation is widely used to make model-based predictions, but few approaches have attempted this technique in dynamic physical environments of medium to high complexity or in general contexts. After an introduction to the cognitive science…

Artificial Intelligence · Computer Science 2014-05-21 Mihai Polceanu , Cédric Buche

This study proposes a method to improve the performance of Werewolf agents by switching between predefined strategies based on the attitudes of other players and the context of conversations. While prior works of Werewolf agents using…

Computation and Language · Computer Science 2025-07-18 Fuya Nakamori , Yin Jou Huang , Fei Cheng

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

Artificial Intelligence · Computer Science 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

Behavioural characterizations (BCs) of decision-making agents, or their policies, are used to study outcomes of training algorithms and as part of the algorithms themselves to encourage unique policies, match expert policy or restrict…

Artificial Intelligence · Computer Science 2021-10-29 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki

Existing NLP datasets contain various biases that models can easily exploit to achieve high performances on the corresponding evaluation sets. However, focusing on dataset-specific biases limits their ability to learn more generalizable…

Computation and Language · Computer Science 2020-10-08 Mingzhu Wu , Nafise Sadat Moosavi , Andreas Rücklé , Iryna Gurevych

LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…

Artificial Intelligence · Computer Science 2026-02-17 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

This paper proposes models of learning process in teams of individuals who collectively execute a sequence of tasks and whose actions are determined by individual skill levels and networks of interpersonal appraisals and influence. The…

Social and Information Networks · Computer Science 2016-10-03 Wenjun Mei , Noah E. Friedkin , Kyle Lewis , Francesco Bullo

We propose an end-to-end differentiable training paradigm for stable training of a rationalized transformer classifier. Our approach results in a single model that simultaneously classifies a sample and scores input tokens based on their…

Computation and Language · Computer Science 2025-08-18 Marc Brinner , Sina Zarrieß

HRI research increasingly demands robots that go beyond task execution to respond meaningfully to user emotions. This is especially needed when supporting students with learning difficulties in game-based learning scenarios. Here, the…

Robotics · Computer Science 2026-03-04 Soon Jynn Chu , Raju Gottumukkala , Alan Barhorst

University engineering capstone projects involve sustained interaction among students, faculty, and industry sponsors whose objectives are only partially aligned. While capstones are widely used in engineering education, existing analyses…

Computers and Society · Computer Science 2026-01-16 Richard Q. Blackwell , Eman Hammad , Congrui Jin , Jisoo Park , Albert E. Patterson

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…

Artificial Intelligence · Computer Science 2020-01-24 David Melhart , Georgios N. Yannakakis , Antonios Liapis

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

Multiagent Systems · Computer Science 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

Lane changes are complex safety and throughput critical driver actions. Most lane changing models deal with lane-changing maneuvers solely from the merging driver's standpoint and thus ignore driver interaction. To overcome this…

Physics and Society · Physics 2020-08-11 Kyungwon Kang , Hesham A Rakha

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Recently, empowered with the powerful capabilities of neural networks, reinforcement learning (RL) has successfully tackled numerous challenging tasks. However, while these models demonstrate enhanced decision-making abilities, they are…

Machine Learning · Computer Science 2025-10-09 Zhengpeng Xie , Yulong Zhang
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