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Related papers: Recognizing Weakly Simple Polygons

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We present an $O(n^2)$-time algorithm to test whether an $n$-vertex directed partial $2$-tree is upward planar. This result improves upon the previously best known algorithm, which runs in $O(n^4)$ time.

Data Structures and Algorithms · Computer Science 2022-08-29 Steven Chaplick , Emilio Di Giacomo , Fabrizio Frati , Robert Ganian , Chrysanthi N. Raftopoulou , Kirill Simonov

Given a simple polygon $ \mathcal {P} $ of $ n $ vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint $ q $ inside $ \mathcal {P} $ where only sub-linear variables are allowed for working…

Computational Geometry · Computer Science 2018-04-06 Hamid Hoorfar , Alireza Bagheri

We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…

Computational Geometry · Computer Science 2021-05-14 Jongmin Choi , Dahye Jeong , Hee-Kap Ahn

A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…

Computational Geometry · Computer Science 2025-11-07 Mikkel Abrahamsen , Sujoy Bhore , Maike Buchin , Jacobus Conradi , Ce Jin , André Nusser , Carolin Rehs

The art gallery problem enquires about the least number of guards that are sufficient to ensure that an art gallery, represented by a polygon $P$, is fully guarded. In 1998, the problems of finding the minimum number of point guards, vertex…

Computational Geometry · Computer Science 2016-05-03 Pritam Bhattacharya , Subir Kumar Ghosh , Bodhayan Roy

For a fixed virtual scene (=collection of simplices) S and given observer position p, how many elements of S are weakly visible (i.e. not fully occluded by others) from p? The present work explores the trade-off between query time and…

Computational Geometry · Computer Science 2009-02-05 Matthias Fischer , Matthias Hilbig , Claudius Jähn , Friedhelm Meyer auf der Heide , Martin Ziegler

We devise the following dynamic algorithms for both maintaining as well as querying for the visibility and weak visibility polygons amid vertex insertions and/or deletions to the simple polygon. * A fully-dynamic algorithm for maintaining…

Computational Geometry · Computer Science 2020-04-21 R. Inkulu , K. Sowmya , N. P. Thakur

The extension complexity of a polytope $P$ is the smallest integer $k$ such that $P$ is the projection of a polytope $Q$ with $k$ facets. We study the extension complexity of $n$-gons in the plane. First, we give a new proof that the…

Discrete Mathematics · Computer Science 2012-11-26 Samuel Fiorini , Thomas Rothvoß , Hans Raj Tiwary

The girth of a graph is the minimum weight of all simple cycles of the graph. We study the problem of determining the girth of an n-node unweighted undirected planar graph. The first non-trivial algorithm for the problem, given by Djidjev,…

Data Structures and Algorithms · Computer Science 2015-02-06 Hsien-Chih Chang , Hsueh-I Lu

A weak deletion sequence is a sequence $(G_1,\ldots,G_n)$ of graphs so that for each $i\in[n-1]$ either $G_i$ is isomorphic to a subgraph of $G_{i+1}$, or vice versa: $G_{i+1}$ is isomorphic to a subgraph of $G_i$. We prove that determining…

Combinatorics · Mathematics 2025-12-09 Johannes Carmesin , Will J. Turner

Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…

Computational Geometry · Computer Science 2021-02-26 Haitao Wang

We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…

Computational Geometry · Computer Science 2011-09-05 Athanasios Tsakalidis , Kostas Tsichlas

We show that the traditional criterion for a simplex to belong to the Delaunay triangulation of a point set is equivalent to a criterion which is a priori weaker. The argument is quite general; as well as the classical Euclidean case, it…

Computational Geometry · Computer Science 2007-05-23 Vin de Silva

We present a survey of the cosmological applications of the next generation of weak lensing surveys, paying special attention to the computational challenges presented by the number of galaxies, $N_{gal} ~$ 10$^{5}$. We focus on optimal…

Astrophysics · Physics 2009-11-07 N. Padmanabhan , U. Seljak , U. L. Pen

We introduce an algorithm for the minimization of deterministic Kripke structures with O(kn log2 n) time complexity. We prove the correctness and complexity properties of this algorithm.

Data Structures and Algorithms · Computer Science 2012-05-29 Karl Meinke , Muddassar A. Sindhu

A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…

Metric Geometry · Mathematics 2016-06-08 V. Ermolaev

In the vicinity of a solution of a nonlinear programming problem at which both strict complementarity and linear independence of the active constraints may fail to hold, we describe a technique for distinguishing weakly active from strongly…

Optimization and Control · Mathematics 2025-10-20 Stephen J. Wright

We introduce an approach based on moving frames for polygon recognition and symmetry detection. We present detailed algorithms for recognition of polygons modulo the special Euclidean, Euclidean, equi-affine, skewed-affine and similarity…

Differential Geometry · Mathematics 2007-05-23 Mireille Boutin

Consider two axis-aligned rectilinear simple polygons in the domain consisting of axis-aligned rectilinear obstacles in the plane such that the bounding boxes, one for each obstacle and one for each polygon, are disjoint. We present an…

Computational Geometry · Computer Science 2021-06-29 Mincheol Kim , Hee-Kap Ahn

The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…

Computational Geometry · Computer Science 2019-07-03 Stav Ashur , Omrit Filtser , Matthew J. Katz