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Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…
Due to the soaring popularity of video applications and the consequent rise in video traffic on the Internet, technologies like HTTP Adaptive Streaming (HAS) are crucial for delivering high Quality of Experience (QoE) to consumers. HAS…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Efficient dissemination of videos is an important problem for mobile telecom carriers. In this paper, to facilitate massive video dissemination, we study joint caching and multicasting for multi-quality videos encoded using two video…
A key challenge for autonomous driving lies in maintaining real-time situational awareness regarding surrounding obstacles under strict latency constraints. The high processing requirements coupled with limited onboard computational…
Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive…
The introduction of Dynamic Adaptive Streaming over HTTP (DASH) helped reduce the consumption of resource in video delivery, but its client-based rate adaptation is unable to optimally use the available end-to-end network bandwidth. We…
High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to…
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…
Recently, HTTP Adaptive Streaming HAS has received significant attention from both industry and academia based on its ability to enhancing media streaming services over the Internet. Recent research solutions that have tried to improve HAS…
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth…
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…
Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…
In conventional HTTP-based adaptive streaming (HAS), a video source is encoded at multiple levels of constant bitrate representations, and a client makes its representation selections according to the measured network bandwidth. While…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
Omnidirectional applications are immersive and highly interactive, which can improve the efficiency of remote collaborative work among factory workers. The transmission of omnidirectional video (OV) is the most important step in…
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however,…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…
Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…
The number of bandwidth-hungry applications and services is constantly growing. HTTP adaptive streaming of audio-visual content accounts for the majority of today's internet traffic. Although the internet bandwidth increases also…