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This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

Computer Science and Game Theory · Computer Science 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

We address Nash equilibrium problems in a partial-decision information scenario, where each agent can only exchange information with some neighbors, while its cost function possibly depends on the strategies of all agents. We characterize…

Optimization and Control · Mathematics 2022-06-24 Mattia Bianchi , Sergio Grammatico

Efficiently retrieving relevant data from massive Internet of Things (IoT) networks is essential for downstream tasks such as machine learning. This paper addresses this challenge by proposing a novel data sourcing protocol that combines…

Information Theory · Computer Science 2025-09-12 Anders E. Kalør , Petar Popovski , Kaibin Huang

Traffic and channel-data rate combined with the stream oriented methodology can provide a scheme for offering optimized and guaranteed QoS. In this work a stream oriented modeled scheme is proposed based on each node's self-scheduling…

Networking and Internet Architecture · Computer Science 2010-09-10 Constandinos X. Mavromoustakis

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

This article presents an automatic approach to quickly derive a good solution for hardware resource partition and task granularity for task-based parallel applications on heterogeneous many-core architectures. Our approach employs a…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-03-10 Peng Zhang , Jianbin Fang , Canqun Yang , Chun Huang , Tao Tang , Zheng Wang

Gaussian process is a theoretically appealing model for nonparametric analysis, but its computational cumbersomeness hinders its use in large scale and the existing reduced-rank solutions are usually heuristic. In this work, we propose a…

Machine Learning · Statistics 2015-11-25 Leo L. Duan , Xia Wang , Rhonda D. Szczesniak

We consider caching in cellular networks in which each base station is equipped with a cache that can store a limited number of files. The popularity of the files is known and the goal is to place files in the caches such that the…

Networking and Internet Architecture · Computer Science 2017-11-27 Konstantin Avrachenkov , Jasper Goseling , Berksan Serbetci

Collaborative edge computing addresses the resource constraints of individual edge nodes by enabling resource sharing and task co-processing across multiple nodes. To fully leverage the advantages of collaborative edge computing, joint…

Performance · Computer Science 2025-08-25 Yang Li , Xing Zhang , Yunji Zhao , Wenbo Wang

A multicast game is a network design game modelling how selfish non-cooperative agents build and maintain one-to-many network communication. There is a special source node and a collection of agents located at corresponding terminals. Each…

Computer Science and Game Theory · Computer Science 2013-09-27 Fedor V. Fomin , Petr A. Golovach , Jesper Nederlof , Michał Pilipczuk

The use of game theoretic models has been quite successful in describing various cooperative and non-cooperative optimization problems in networks and other domains of computer systems. In this paper, we study an application of game…

Networking and Internet Architecture · Computer Science 2013-05-16 Sandip Chakraborty , Soumyadip Majumder , Diganta Goswami

Load balancing algorithms play critical roles in systems where the workload has to be distributed across multiple resources, such as cores in multiprocessor system, computers in distributed computing, and network links. In this paper, we…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-20 Shafinaz Islam

Participatory sensing (PS) is a novel and promising sensing network paradigm for achieving a flexible and scalable sensing coverage with a low deploying cost, by encouraging mobile users to participate and contribute their smartphones as…

Computer Science and Game Theory · Computer Science 2017-08-31 Xiaoyan Mo , Zhang Li , Lin Gao , Bin Cao , Tingting Zhang , Tong Wang

In this paper, we propose an asynchronous distributed algorithm for the computation of generalized Nash equilibria in noncooperative games, where the players interact via an undirected communication graph. Specifically, we extend the paper…

Computer Science and Game Theory · Computer Science 2024-12-20 Carlo Cenedese , Giuseppe Belgioioso , Sergio Grammatico , Ming Cao

While scheduling and dispatching of computational workloads is a well-investigated subject, only recently has Google provided publicly a vast high-resolution measurement dataset of its cloud workloads. We revisit dispatching and scheduling…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-27 Mert Yildiz , Alexey Rolich , Andrea Baiocchi

In this paper, a distributed non-model based seeking algorithm which combines the extremum seeking control (ESC) jointly with learning algorithms is proposed to seek a generalized Nash equilibrium (GNE) for a class of noncooperative games…

Optimization and Control · Mathematics 2023-02-27 Feng Xiao , Xin Cai , Bo Wei

Noticing that physical limitations are ubiquitous in practical engineering systems, this paper considers Nash equilibrium seeking for games in systems where the control inputs are bounded. More specifically, first-order integrator-type…

Optimization and Control · Mathematics 2020-09-29 Maojiao Ye

We consider the problem of rate allocation in a fading Gaussian multiple-access channel with fixed transmission powers. The goal is to maximize a general concave utility function of the expected achieved rates of the users. There are…

Information Theory · Computer Science 2008-10-08 Ali ParandehGheibi , Muriel Medard , Asuman Ozdaglar , Atilla Eryilmaz

In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…

Computer Science and Game Theory · Computer Science 2025-02-11 Gilad Lavie , Tami Tamir

In this paper, we present the Gaussian process regression as the predictive model for Quality-of-Service (QoS) attributes in Web service systems. The goal is to predict performance of the execution system expressed as QoS attributes given…

Networking and Internet Architecture · Computer Science 2013-05-09 Jakub M. Tomczak , Jerzy Swiatek , Krzysztof Latawiec
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