English
Related papers

Related papers: Assessing Executive Function Using a Computer Game…

200 papers

In the previous work, we have given a novel, game-semantic model of computation in an intrinsic, non-inductive and non-axiomatic manner, which is similar to Turing machines but beyond computation on natural numbers, e.g., higher-order…

Logic in Computer Science · Computer Science 2019-12-17 Norihiro Yamada

In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons. Such division of a player move into a…

Artificial Intelligence · Computer Science 2021-12-16 Jakub Kowalski , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Mark H. M. Winands

Wayfinding, the ability to recall the environment and navigate through it, is an essential cognitive skill relied upon almost every day in a person's life. A crucial component of wayfinding is the construction of cognitive maps, mental…

Human-Computer Interaction · Computer Science 2025-07-01 Ehud Sharlin , Benjamin Watson , Steve Sutphen , Lili Liu , Robert Lederer , John Frazer

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

Robotics · Computer Science 2018-01-25 Blake Hannaford

This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the…

Human-Computer Interaction · Computer Science 2023-09-26 Georgios N. Yannakakis , David Melhart

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

Artificial Intelligence · Computer Science 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

Dementia is a leading cause of diseases for the elderly. Early diagnosis is very important for the elderly living with dementias. In this paper, we propose a method for dementia diagnosis by predicting MMSE score from finger-tapping…

Quantitative Methods · Quantitative Biology 2021-11-17 Jian Ma

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Language models are increasingly being deployed for general problem solving across a wide range of tasks, but are still confined to token-level, left-to-right decision-making processes during inference. This means they can fall short in…

Computation and Language · Computer Science 2023-12-05 Shunyu Yao , Dian Yu , Jeffrey Zhao , Izhak Shafran , Thomas L. Griffiths , Yuan Cao , Karthik Narasimhan

The introduction of computing education into curricula worldwide requires multi-year assessments to evaluate the long-term impact on learning. However, no single Computational Thinking (CT) assessment spans primary school, and no group of…

Theory of Mind (ToM) is a critical component of intelligence but its assessment remains the subject of heated debates. Prior research applied human ToM assessments to natural language processing models using either human-created…

Computation and Language · Computer Science 2023-11-08 Damien Sileo , Antoine Lernould

Multitask learning has shown promising performance in many applications and many multitask models have been proposed. In order to identify an effective multitask model for a given multitask problem, we propose a learning framework called…

Machine Learning · Computer Science 2018-05-22 Yu Zhang , Ying Wei , Qiang Yang

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

Artificial Intelligence · Computer Science 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu

Many psychophysical studies are dedicated to the evaluation of the human gestalt detection on dot or Gabor patterns, and to model its dependence on the pattern and background parameters. Nevertheless, even for these constrained percepts,…

Computer Vision and Pattern Recognition · Computer Science 2018-05-28 José Lezama , Samy Blusseau , Jean-Michel Morel , Gregory Randall , Rafael Grompone von Gioi

The rapid advancement of large language models has accelerated their application in reasoning, with strategic reasoning drawing increasing attention. To evaluate the strategic reasoning capabilities of LLMs, game theory, with its concise…

Artificial Intelligence · Computer Science 2025-05-28 Haochuan Wang , Xiachong Feng , Lei Li , Yu Guo , Zhanyue Qin , Dianbo Sui , Lingpeng Kong

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

Computer Science and Game Theory · Computer Science 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Studying psychiatric illness has often been limited by difficulties in connecting symptoms and behavior to neurobiology. Computational psychiatry approaches promise to bridge this gap by providing formal accounts of the latent information…

Contributions: Prior studies on education have mostly followed the model of the cross sectional study, namely, examining the pretest and the posttest scores. This paper shows that students' knowledge throughout the intervention can be…

Machine Learning · Statistics 2019-05-02 Manie Tadayon , Greg Pottie
‹ Prev 1 3 4 5 6 7 10 Next ›