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High-dimensional partial differential equations (PDEs) are ubiquitous in economics, science and engineering. However, their numerical treatment poses formidable challenges since traditional grid-based methods tend to be frustrated by the…

Machine Learning · Statistics 2021-07-20 Lorenz Richter , Leon Sallandt , Nikolas Nüsken

The quadratic minimum spanning tree problem and its variations such as the quadratic bottleneck spanning tree problem, the minimum spanning tree problem with conflict pair constraints, and the bottleneck spanning tree problem with conflict…

Data Structures and Algorithms · Computer Science 2016-03-16 Ante Ćustić , Ruonan Zhang , Abraham P. Punnen

From the 1970s up to now, Mastermind, a classic two-player game, has attracted plenty of attention, not only from the public as a popular game, but also from the academic community as a scientific issue. Mastermind with n positions and k…

Quantum Physics · Physics 2023-02-14 Lvzhou Li , Jingquan Luo , Yongzhen Xu

We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…

Discrete Mathematics · Computer Science 2009-06-23 Isolde Adler

The Traveling Tournament Problem is a sports-scheduling problem where the goal is to minimize the total travel distance of teams playing a double round-robin tournament. The constraint 'k' is an imposed upper bound on the number of…

Computational Complexity · Computer Science 2021-10-07 Diptendu Chatterjee

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

In this paper we introduce a new game; in this game there are two players who play as rival pirate gangs. The goal is to gather more treasure than your rival. The game is played on a graph and a player gathers treasure by moving to an…

Combinatorics · Mathematics 2012-09-25 Fraser Stewart

We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms…

Data Structures and Algorithms · Computer Science 2026-04-01 Tom-Lukas Breitkopf , Vincent Froese , Anton Herrmann , André Nichterlein , Camille Richer

We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…

Computational Complexity · Computer Science 2024-04-17 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Matias Korman

While traditionally a labour intensive task, the testing of game content is progressively becoming more automated. Among the many directions in which this automation is taking shape, automatic play-testing is one of the most promising…

Artificial Intelligence · Computer Science 2021-07-09 Jeppe Theiss Kristensen , Paolo Burelli

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

We show that the problem of finding a set with maximum cohesion in an undirected network is NP-hard.

Networking and Internet Architecture · Computer Science 2011-10-11 Adrien Friggeri , Eric Fleury

In this paper, we consider the maximum $k$-edge-colorable subgraph problem. In this problem we are given a graph $G$ and a positive integer $k$, the goal is to take $k$ matchings of $G$ such that their union contains maximum number of…

Combinatorics · Mathematics 2025-10-15 Vahan Mkrtchyan

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

The development of a satisfying and rigorous mathematical understanding of the performance of neural networks is a major challenge in artificial intelligence. Against this background, we study the expressive power of neural networks through…

Machine Learning · Computer Science 2024-07-12 Christoph Hertrich , Martin Skutella

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…

Data Structures and Algorithms · Computer Science 2011-06-10 Raphael Clifford , Markus Jalsenius , Ashley Montanaro , Benjamin Sach

We investigate the complexity of the reachability problem for (deep) neural networks: does it compute valid output given some valid input? It was recently claimed that the problem is NP-complete for general neural networks and…

Computational Complexity · Computer Science 2026-04-08 Marco Sälzer , Martin Lange

Due mostly to its application to cognitive radio networks, multiplayer bandits gained a lot of interest in the last decade. A considerable progress has been made on its theoretical aspect. However, the current algorithms are far from…

Machine Learning · Statistics 2024-06-04 Etienne Boursier , Vianney Perchet

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or…

Computational Complexity · Computer Science 2013-10-29 Giovanni Viglietta