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Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

Artificial Intelligence · Computer Science 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

Creating robots that can perform general-purpose service tasks in a human-populated environment has been a longstanding grand challenge for AI and Robotics research. One particularly valuable skill that is relevant to a wide variety of…

Robotics · Computer Science 2021-03-31 Harel Yedidsion , Jennifer Suriadinata , Zifan Xu , Stefan Debruyn , Peter Stone

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated…

Computer Science and Game Theory · Computer Science 2015-02-06 Felix Brandt , Felix Fischer , Markus Holzer

We propose a continuous version of the classical Gale--Berlekamp switching game. We also study a weighted version of this new continuous game. The main results of this paper concern growth estimates for the corresponding optimization…

Combinatorics · Mathematics 2020-03-16 Daniel Pellegrino , Janiely Silva , Eduardo V. Teixeira

We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…

Computational Complexity · Computer Science 2020-01-15 Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

We give a simple proof of that determining solvability of Shisen-Sho boards is NP-complete. Furthermore, we show that under realistic assumptions, one can compute in logarithmic time if two tiles form a playable pair. We combine an…

Data Structures and Algorithms · Computer Science 2020-10-20 Michiel de Bondt

We introduce a one-person game that we call Padlock Solitaire which resembles the well-known clock solitaire card game. Analyzing variants of this game we obtain simple proofs of some classical results of combinatorics including ballot…

Combinatorics · Mathematics 2020-09-01 Johan Wästlund

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

Computers and Society · Computer Science 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

In the recently introduced topological distance games, strategic agents need to be assigned to a subset of vertices of a topology. In the assignment, the utility of an agent depends on both the agent's inherent utilities for other agents…

Computer Science and Game Theory · Computer Science 2024-04-23 Argyrios Deligkas , Eduard Eiben , Dušan Knop , Šimon Schierreich

In this work we present a hierarchical framework for solving discrete stochastic pursuit-evasion games (PEGs) in large grid worlds. With a partition of the grid world into superstates (e.g., "rooms"), the proposed approach creates a…

Multiagent Systems · Computer Science 2023-03-20 Yue Guan , Mohammad Afshari , Qifan Zhang , Panagiotis Tsiotras

Aggression is a two-player game of troop placement and attack played on a map (modeled as a graph). Players take turns deploying troops on a territory (a vertex on the graph) until they run out. Once all troops are placed, players take…

Computer Science and Game Theory · Computer Science 2024-06-11 Jyothi Krishnan , Neeldhara Misra , Saraswati Girish Nanoti

We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…

Computational Complexity · Computer Science 2024-04-24 MIT Hardness Group , Della Hendrickson , Andy Tockman

Motivated by the sequence form formulation of Koller et al. (GEB'96), this paper defines {\em bilinear games}, and proposes efficient algorithms for its rank based subclasses. Bilinear games are two-player non-cooperative single-shot games…

Computer Science and Game Theory · Computer Science 2011-09-29 Jugal Garg , Albert Xin Jiang , Ruta Mehta

Two-player games on graphs is central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can…

Logic in Computer Science · Computer Science 2016-05-17 Krishnendu Chatterjee , Yaron Velner

In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash…

Computer Science and Game Theory · Computer Science 2021-12-21 Arnab Maiti , Palash Dey

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

The achievement of common goals through voluntary efforts of members of a group can be challenged by the high temptation of individual defection. Here, two-person one-goal assurance games are generalized to N-person, M-goal achievement…

Computer Science and Game Theory · Computer Science 2015-03-20 Eckart Bindewald

We consider a scheduling game on parallel related machines, in which jobs try to minimize their completion time by choosing a machine to be processed on. Each machine uses an individual priority list to decide on the order according to…

Computer Science and Game Theory · Computer Science 2023-11-28 Vipin Ravindran Vijayalakshmi , Marc Schröder , Tami Tamir