Related papers: An Exponential Separation Between Randomized and D…
We study the {edge-coloring} problem in the message-passing model of distributed computing. This is one of the most fundamental and well-studied problems in this area. Currently, the best-known deterministic algorithms for (2Delta…
In a recent breakthrough result, Balliu et al. [FOCS'19] proved a deterministic $\Omega(\min(\Delta,\log n /\log \log n))$-round and a randomized $\Omega(\min(\Delta,\log \log n/\log \log \log n))$-round lower bound for the complexity of…
There is a huge difference in techniques and runtimes of distributed algorithms for problems that can be solved by a sequential greedy algorithm and those that cannot. A prime example of this contrast appears in the edge coloring problem:…
In the past few years, a successful line of research has lead to lower bounds for several fundamental local graph problems in the distributed setting. These results were obtained via a technique called round elimination. On a high level,…
Very recently, Khoury and Schild [FOCS 2025] showed that any randomized LOCAL algorithm that solves maximal matching requires $\Omega(\min\{\log \Delta, \log_\Delta n\})$ rounds, where $n$ is the number of nodes in the graph and $\Delta$ is…
In this work, we present an $\Omega\left(\min\{\log \Delta, \sqrt{\log n}\}\right)$ lower bound for Maximal Matching (MM) in $\Delta$-ary trees against randomized algorithms. By a folklore reduction, the same lower bound applies to Maximal…
Consider a graph problem that is locally checkable but not locally solvable: given a solution we can check that it is feasible by verifying all constant-radius neighborhoods, but to find a solution each node needs to explore the input graph…
We settle the complexity of the $(\Delta+1)$-coloring and $(\Delta+1)$-list coloring problems in the CONGESTED CLIQUE model by presenting a simple deterministic algorithm for both problems running in a constant number of rounds. This…
There are distributed graph algorithms for finding maximal matchings and maximal independent sets in $O(\Delta + \log^* n)$ communication rounds; here $n$ is the number of nodes and $\Delta$ is the maximum degree. The lower bound by Linial…
We present a complete classification of the distributed computational complexity of local optimization problems in directed cycles for both the deterministic and the randomized LOCAL model. We show that for any local optimization problem…
Vertex coloring is one of the classic symmetry breaking problems studied in distributed computing. In this paper we present a new algorithm for $(\Delta+1)$-list coloring in the randomized ${\sf LOCAL}$ model running in…
This paper addresses the cornerstone family of \emph{local problems} in distributed computing, and investigates the curious gap between randomized and deterministic solutions under bandwidth restrictions. Our main contribution is in…
We show the first conditionally optimal deterministic algorithm for $3$-coloring forests in the low-space massively parallel computation (MPC) model. Our algorithm runs in $O(\log \log n)$ rounds and uses optimal global space. The best…
We study the edge-coloring problem in simple $n$-vertex $m$-edge graphs with maximum degree $\Delta$. This is one of the most classical and fundamental graph-algorithmic problems. Vizing's celebrated theorem provides…
One of the fundamental open problems in the area of distributed graph algorithms is the question of whether randomization is needed for efficient symmetry breaking. While there are fast, $\text{poly}\log n$-time randomized distributed…
The distributed coloring problem is arguably one of the key problems studied in the area of distributed graph algorithms. The most standard variant of the problem asks for a proper vertex coloring of a graph with $\Delta+1$ colors, where…
We consider the problem of coloring graphs of maximum degree $\Delta$ with $\Delta$ colors in the distributed setting with limited bandwidth. Specifically, we give a $\mathsf{poly}\log\log n$-round randomized algorithm in the CONGEST model.…
We consider coloring problems in the distributed message-passing setting. The previously-known deterministic algorithms for edge-coloring employed at least (2Delta - 1) colors, even though any graph admits an edge-coloring with Delta + 1…
The Local Computation Algorithm (LCA) model is a popular model in the field of sublinear-time algorithms that measures the complexity of an algorithm by the number of probes the algorithm makes in the neighborhood of one node to determine…
Vizing showed that it suffices to color the edges of a simple graph using $\Delta + 1$ colors, where $\Delta$ is the maximum degree of the graph. However, up to this date, no efficient distributed edge-coloring algorithms are known for…