Related papers: Creating Simplified 3D Models with High Quality Te…
Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping…
Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, overlooking object appearances and fine shape details. To…
Modelling the impact of a material's mesostructure on device level performance typically requires access to 3D image data containing all the relevant information to define the geometry of the simulation domain. This image data must include…
We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…
An explainable, efficient and lightweight method for texture generation, called TGHop (an acronym of Texture Generation PixelHop), is proposed in this work. Although synthesis of visually pleasant texture can be achieved by deep neural…
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results.…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
We introduce MIPS-Fusion, a robust and scalable online RGB-D reconstruction method based on a novel neural implicit representation -- multi-implicit-submap. Different from existing neural RGB-D reconstruction methods lacking either…
The recent success of pre-trained diffusion models unlocks the possibility of the automatic generation of textures for arbitrary 3D meshes in the wild. However, these models are trained in the screen space, while converting them to a…
We present BlenderFusion, a generative visual compositing framework that synthesizes new scenes by recomposing objects, camera, and background. It follows a layering-editing-compositing pipeline: (i) segmenting and converting visual inputs…
We are witnessing a proliferation of textured 3D models captured from the real world with automatic photo-reconstruction tools. Digital 3D models of this class come with a unique set of characteristics and defects -- especially concerning…
We propose SparseFusion, a sparse view 3D reconstruction approach that unifies recent advances in neural rendering and probabilistic image generation. Existing approaches typically build on neural rendering with re-projected features but…
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…
Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to…
Digital cameras can only capture a limited range of real-world scenes' luminance, producing images with saturated pixels. Existing single image high dynamic range (HDR) reconstruction methods attempt to expand the range of luminance, but…
Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous…
Deep neural networks (DNN) are commonly used to denoise and sharpen X-ray computed tomography (CT) images with the goal of reducing patient X-ray dosage while maintaining reconstruction quality. However, naive application of DNN-based…
The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach that combines the domains of 3D geometry reconstruction and…
Creating 3D textured meshes using generative artificial intelligence has garnered significant attention recently. While existing methods support text-based generative texture generation or editing on 3D meshes, they often struggle to…
A core procedure of pavement management systems is data collection. The modern technologies which are used for this purpose, such as point-based lasers and laser scanners, are too expensive to purchase, operate, and maintain. Thus, it is…