Related papers: Pricing and Resource Allocation via Game Theory fo…
Mobile crowdsensing (MCS) is a new paradigm of sensing by taking advantage of the rich embedded sensors of mobile user devices. However, the traditional server-client MCS architecture often suffers from the high operational cost on the…
Electric storage units constitute a key element in the emerging smart grid system. In this paper, the interactions and energy trading decisions of a number of geographically distributed storage units are studied using a novel framework…
Caching at base stations (BSs) is a promising approach for supporting the tremendous traffic growth of content delivery over future small-cell wireless networks with limited backhaul. This paper considers exploiting spatial caching…
Caching popular files in small base stations (SBSs) has been proved to be an effective way to reduce bandwidth pressure on the backhaul links of dense small cell networks (DSCNs). Many existing studies on cache-enabled DSCNs attempt to…
Video semantic segmentation (VSS) plays a vital role in understanding the temporal evolution of scenes. Traditional methods often segment videos frame-by-frame or in a short temporal window, leading to limited temporal context, redundant…
A Stackelberg game is played between a leader and a follower. The leader first chooses an action, then the follower plays his best response. The goal of the leader is to pick the action that will maximize his payoff given the follower's…
In this paper, a novel cluster-based approach for maximizing the energy efficiency of wireless small cell networks is proposed. A dynamic mechanism is proposed to group locally-coupled small cell base stations (SBSs) into clusters based on…
The deployment of underlay small base stations (SBSs) is expected to significantly boost the spectrum efficiency and the coverage of next-generation cellular networks. However, the coexistence of SBSs underlaid to an existing macro-cellular…
A Stackelberg duopoly model in which two firms compete to maximize their market share is considered. The firms offer a service/product to customers that are spread over several geographical regions (e.g., countries, provinces, or states).…
In heterogeneous cellular networks with caching capability, due to mobility of users and storage constraints of small-cell base stations (SBSs), users may not be able to download all of their requested content from the SBSs within the delay…
We adopt a game theoretic approach for the design and analysis of distributed resource allocation algorithms in fading multiple access channels. The users are assumed to be selfish, rational, and limited by average power constraints. We…
In this work, we use a Stackelberg infinite discrete-time dynamic game model to study the optimal supply schedule and the optimal demand response under a market-driven dynamic price. A two-layer optimization framework is established. At the…
Interactions among selfish users sharing a common transmission channel can be modeled as a non-cooperative game using the game theory framework. When selfish users choose their transmission probabilities independently without any…
Network slicing to enable resource sharing among multiple tenants --network operators and/or services-- is considered a key functionality for next generation mobile networks. This paper provides an analysis of a well-known model for…
In this paper, the problem of wireless virtual reality (VR) resource management is investigated for a wireless VR network in which VR contents are sent by a cloud to cellular small base stations (SBSs). The SBSs will collect tracking data…
On-demand video accounts for the majority of wireless data traffic. Video distribution schemes based on caching combined with device-to-device (D2D) communications promise order-of-magnitude greater spectral efficiency for video delivery,…
Caching at small base stations (SBSs) has demonstrated significant benefits in alleviating the backhaul requirement in heterogeneous cellular networks (HetNets). While many existing works focus on what contents to cache at each SBS, an…
Fair cost allocation in community microgrids remains a significant challenge due to the complex interactions between multiple participants with varying load profiles, distributed energy resources, and storage systems. Traditional cost…
In this paper, we consider a sequential stochastic Stackelberg game with two players, a leader and a follower. The follower has access to the state of the system while the leader does not. Assuming that the players act in their respective…
User dissatisfaction due to buffering pauses during streaming is a significant cost to the system, which we model as a non-decreasing function of the frequency of buffering pause. Minimization of total user dissatisfaction in a…