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We present a set of principles and methodologies which may serve as foundations of a unifying theory of Mathematics. These principles are based on a new view of Grothendieck toposes as unifying spaces being able to act as `bridges' for…
This text is a slightly edited version of lecture notes for a course I gave at ETH, during the Winter term 2000-2001, to undergraduate Mathematics and Physics students. Contents: Chapter 1 - Examples of Dynamical Systems Chapter 2 -…
We present a unified approach, based on dominating families in binary relations, for the study of topological properties defined in terms of selection principles and the games associated to them.
We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and…
A graph theoretic perspective is taken for a range of phenomena in continuum physics in order to develop representations for analysis of large scale, high-fidelity solutions to these problems. Of interest are phenomena described by partial…
Basic concepts of higher local fields and topologies on their additive and multiplicative groups are introduced.
The paper contains a description of the links of complex surface germ.
A graph drawing in the plane is called an almost embedding if the images of any two non-adjacent simplices (i.e. vertices or edges) are disjoint. Almost embeddings (more precisely, their higher-dimensional analogues) naturally appear in…
The problem of advancing coordinatization of mathematics is considered. The need to develop a theory for measuring value and complexity of mathematical implications and proofs is discussed including motivations, benefits and implementation…
We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game,…
The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…
This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…
We survey several results known on sampling in computational geometry.
A discretisation scheme that preserves topological features of a physical problem is extended so that differential geometric structures can be approximated in a consistent way thus giving access to the study of physical systems which are…
This is a comparative study of the traditional 3D computer graphics technique of geometric modelling and image-based rendering techniques that were surveyed and implemented.We have discussed the classifications and representative methods of…
Computational models pervade all branches of the exact sciences and have in recent times also started to prove to be of immense utility in some of the traditionally 'soft' sciences like ecology, sociology and politics. This volume is a…
This paper clarifies the main research methods and ideas of the thesis [1,2,4]. The special calculation process is also realized by corresponding computer algorithm. Finally, we introduce zero rows sum case and give the corresponding…
Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority…
For digital images, there is an established homotopy equivalence relation which parallels that of classical topology. Many classical homotopy equivalence invariants, such as the Euler characteristic and the homology groups, do not remain…
Many sophisticated tools exist to help researchers find the academic literature they are searching for, but what about finding work that you aren't looking for? We promote joyful discovery of visualization research through two games (Colon…