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Computation, the use of a computer to solve, simulate, or visualize a physical problem, has revolutionized how physics research is done. Computation is used widely to model systems, to simulate experiments, and to analyze data. Yet, in most…

Physics Education · Physics 2015-11-18 Marcos D. Caballero

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…

Differentiable physics is a powerful approach to learning and control problems that involve physical objects and environments. While notable progress has been made, the capabilities of differentiable physics solvers remain limited. We…

Machine Learning · Computer Science 2020-07-07 Yi-Ling Qiao , Junbang Liang , Vladlen Koltun , Ming C. Lin

Fairness-awareness has emerged as an essential building block for the responsible use of artificial intelligence in real applications. In many cases, inequity in performance is due to the change in distribution over different regions. While…

Machine Learning · Computer Science 2024-02-07 Zhihao Wang , Yiqun Xie , Zhili Li , Xiaowei Jia , Zhe Jiang , Aolin Jia , Shuo Xu

Adversarial Imitation Learning is traditionally framed as a two-player zero-sum game between a learner and an adversarially chosen cost function, and can therefore be thought of as the sequential generalization of a Generative Adversarial…

Machine Learning · Computer Science 2025-03-04 Runzhe Wu , Yiding Chen , Gokul Swamy , Kianté Brantley , Wen Sun

Dysgraphia is a key cognitive disorder impacting writing skills. Current tests often identify dysgraphia after writing issues emerge. This paper presents a set of computer games and uses machine learning to analyze the results, predicting…

Human-Computer Interaction · Computer Science 2025-03-21 Zahra Nevisi , Maryam Tahmasbi

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

Combinatorics · Mathematics 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Scientific expertise often requires recognizing subtle visual differences that remain challenging to articulate even for domain experts. We present a system that leverages generative models to automatically discover and visualize minimal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Mia Chiquier , Orr Avrech , Yossi Gandelsman , Berthy Feng , Katherine Bouman , Carl Vondrick

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

Computers and Society · Computer Science 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

Confidence intervals provide a way to determine plausible values for a population parameter. They are omnipresent in research articles involving statistical analyses. Appropriately, a key statistical literacy learning objective is the…

Other Statistics · Statistics 2020-07-21 Xiaofei Wang , Nicholas G. Reich , Nicholas J. Horton

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

In Education, is constant the searching of techniques to strengthen and extend the educational strategies in order to achieve that students get knowledge received in classroom, training personal courses and workshops. Serious games are part…

Physics Education · Physics 2019-09-26 Luis Ortegano , Esmitt Ramirez

This paper aims to provide a proof of concept of the accuracy of simulations for advanced networking study. The particular target technology is the Differentiated Services (DiffServ) architecture. The method has been to apply experimental…

Networking and Internet Architecture · Computer Science 2026-04-23 Sergio Andreozzi

Physics-based and first-principles models pervade the engineering and physical sciences, allowing for the ability to model the dynamics of complex systems with a prescribed accuracy. The approximations used in deriving governing equations…

Machine Learning · Statistics 2023-11-03 Megan R. Ebers , Katherine M. Steele , J. Nathan Kutz

The learning of mathematics starts early but remains far from any theoretical considerations: pupils' mathematical knowledge is first rooted in pragmatic evidence or conforms to procedures taught. However, learners develop a knowledge which…

History and Overview · Mathematics 2014-03-28 Nicolas Balacheff

Game theory offers an interpretable mathematical framework for modeling multi-agent interactions. However, its applicability in real-world robotics applications is hindered by several challenges, such as unknown agents' preferences and…

Robotics · Computer Science 2023-10-17 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Torsten Bertram