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Related papers: Artificial Persuasion in Pedagogical Games

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There is increasing focus on adapting predictive models into agent-like systems, most notably AI assistants based on language models. We outline two structural reasons for why these models can fail when turned into agents. First, we discuss…

Artificial Intelligence · Computer Science 2024-02-09 Raymond Douglas , Jacek Karwowski , Chan Bae , Andis Draguns , Victoria Krakovna

This research introduces an innovative artificial intelligence-driven educational concept designed to optimize self-directed learning through personalized course delivery and automated teaching assistance. The system leverages fine-tuned AI…

Artificial Intelligence · Computer Science 2024-11-13 Tejas Satish Gotavade

Deceptive agents are a challenge for the safety, trustworthiness, and cooperation of AI systems. We focus on the problem that agents might deceive in order to achieve their goals (for instance, in our experiments with language models, the…

Artificial Intelligence · Computer Science 2023-12-05 Francis Rhys Ward , Francesco Belardinelli , Francesca Toni , Tom Everitt

Web-based agents powered by large language models are increasingly used for tasks such as email management or professional networking. Their reliance on dynamic web content, however, makes them vulnerable to prompt injection attacks:…

Workplace learning is used to train employees systematically, e.g., via e-learning or in 1:1 training. However, this is often deemed ineffective and costly. Whereas pure e-learning lacks the possibility of conversational exercise and…

Human-Computer Interaction · Computer Science 2024-05-27 Andreas Bucher , Birgit Schenk , Mateusz Dolata , Gerhard Schwabe

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

An Intelligent Personal Agent (IPA) is an agent that has the purpose of helping the user to gain information through reliable resources with the help of knowledge navigation techniques and saving time to search the best content. The agent…

Artificial Intelligence · Computer Science 2017-05-01 Amit Kumar , Rahul Dutta , Harbhajan Rai

Computational preference elicitation methods are tools used to learn people's preferences quantitatively in a given context. Recent works on preference elicitation advocate for active learning as an efficient method to iteratively construct…

Human-Computer Interaction · Computer Science 2024-07-29 Vijay Keswani , Vincent Conitzer , Hoda Heidari , Jana Schaich Borg , Walter Sinnott-Armstrong

The ability of modeling the other agents, such as understanding their intentions and skills, is essential to an agent's interactions with other agents. Conventional agent modeling relies on passive observation from demonstrations. In this…

Artificial Intelligence · Computer Science 2018-10-02 Tianmin Shu , Caiming Xiong , Ying Nian Wu , Song-Chun Zhu

This article proposes a social simulation paradigm based on the GPT-3.5 large language model. It involves constructing Generative Agents that emulate human cognition, memory, and decision-making frameworks, along with establishing a virtual…

Computers and Society · Computer Science 2023-11-14 Bushi Xiao , Ziyuan Yin , Zixuan Shan

In recent years, peer learning has gained attention as a method that promotes spontaneous thinking among learners, and its effectiveness has been confirmed by numerous studies. This study aims to develop an AI Agent as a learning companion…

Artificial Intelligence · Computer Science 2025-07-18 Sosui Moribe , Taketoshi Ushiama

Training and education in human-centered fields require authentic practice, yet realistic simulations of human behavior have remained limited. We present a multi-agent psychological simulation system that models internal cognitive-affective…

Artificial Intelligence · Computer Science 2025-11-05 Xiangen Hu , Jiarui Tong , Sheng Xu

Persuasion studies how a principal can influence agents' decisions via strategic information revelation --- often described as a signaling scheme --- in order to yield the most desirable equilibrium outcome. Recently, there has been a large…

Computer Science and Game Theory · Computer Science 2019-10-22 Haifeng Xu

Probabilistic timed automata (PTAs) are timed automata (TAs) extended with discrete probability distributions.They serve as a mathematical model for a wide range of applications that involve both stochastic and timed behaviours. In this…

Formal Languages and Automata Theory · Computer Science 2018-06-14 Hongfei Fu , Yi Li , Jianlin Li , Lijun Zhang

Constraint Programming (CP) has been successfully used to model and solve complex combinatorial problems. However, modeling is often not trivial and requires expertise, which is a bottleneck to wider adoption. In Constraint Acquisition…

Artificial Intelligence · Computer Science 2023-12-19 Dimos Tsouros , Senne Berden , Tias Guns

To understand societal phenomena through simulation, we need computational variants of socio-cognitive theories. Social Practice Theory has provided a unique understanding of social phenomena regarding the routinized, social and…

Multiagent Systems · Computer Science 2018-11-28 Rijk Mercuur , Virginia Dignum , Catholijn M. Jonker

This study examines the impact of an AI instructional agent on students' perceived learner control and academic performance in a medium demanding course with lecturing as the main teaching strategy. Based on a randomized controlled trial,…

Computers and Society · Computer Science 2025-05-29 Fei Qin , Zhanxin Hao , Jifan Yu , Zhiyuan Liu , Yu Zhang

A predictive triggering (PT) framework for the distributed control of resource constrained multi-agent systems is proposed. By predicting future communication demands and deriving a probabilistic priority measure, the PT framework is able…

Systems and Control · Electrical Eng. & Systems 2019-07-30 José Mario Mastrangelo , Dominik Baumann , Sebastian Trimpe

The traditional process of building interactive machine learning systems can be viewed as a teacher-learner interaction scenario where the machine-learners are trained by one or more human-teachers. In this work, we explore the idea of…

Human-Computer Interaction · Computer Science 2021-02-23 Nalin Chhibber , Edith Law
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