Related papers: Artificial Persuasion in Pedagogical Games
Teachable agents are computer agents based on the pedagogical concept of learning-by-teaching. During the tutoring process, where students take on the role of the tutor to teach a computer agent tutee, learners have been observed to gain…
Teachable Agent (TA) is a special type of pedagogical agent which instantiates the educational theory of Learning by Teaching. Soon after its emergence, research of TA becomes an active field, as it can solve the over scaffolded problem in…
As complex societal issues continue to emerge, fostering democratic skills like valuing diverse perspectives and collaborative decision-making is increasingly vital in education. In this paper, we propose a Peer Agent (PA) system designed…
Miscommunication and communication challenges between instructors and students represents one of the primary barriers to post-secondary learning. Students often avoid or miss opportunities to ask questions during office hours due to…
Given the fast rise of increasingly autonomous artificial agents and robots, a key acceptability criterion will be the possible moral implications of their actions. In particular, intelligent persuasive systems (systems designed to…
Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which…
Persuasion is a fundamental aspect of communication, influencing decision-making across diverse contexts, from everyday conversations to high-stakes scenarios such as politics, marketing, and law. The rise of conversational AI systems has…
This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…
In this extended abstract, we propose an intelligent system that can be used as a Personalized Virtual Teaching Assistant (PVTA) to improve the students learning experience both for online and on-site courses. We show the architecture of…
Large language models (LLMs) are susceptible to persuasion, which can pose risks when models are faced with an adversarial interlocutor. We take a first step towards defending models against persuasion while also arguing that defense…
Autonomous discovery and direct instruction are two distinct sources of learning in children but education sciences demonstrate that mixed approaches such as assisted discovery or guided play result in improved skill acquisition. In the…
We introduce a resource adaptive agent mechanism which supports the user in interactive theorem proving. The mechanism uses a two layered architecture of agent societies to suggest appropriate commands together with possible command…
Personalized programming tutoring, such as exercise recommendation, can enhance learners' efficiency, motivation, and outcomes, which is increasingly important in modern digital education. However, the lack of sufficient and high-quality…
Predicting roll call votes through modeling political actors has emerged as a focus in quantitative political science and computer science. Widely used embedding-based methods generate vectors for legislators from diverse data sets to…
Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…
Parametric timed automata (PTAs) are a powerful formalism to reason, simulate and formally verify critical real-time systems. After 25 years of research on PTAs, it is now well-understood that any non-trivial problem studied is undecidable…
As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in…
Curricula for goal-conditioned reinforcement learning agents typically rely on poor estimates of the agent's epistemic uncertainty or fail to consider the agents' epistemic uncertainty altogether, resulting in poor sample efficiency. We…
Learning models of artificial intelligence can nowadays perform very well on a large variety of tasks. However, in practice different task environments are best handled by different learning models, rather than a single, universal,…
Persuasion, as one of the crucial abilities in human communication, has garnered extensive attention from researchers within the field of intelligent dialogue systems. We humans tend to persuade others to change their viewpoints, attitudes…