Related papers: Pachinko
The paper proposes a natural measure space of zero-sum perfect information games with upper semicontinuous payoffs. Each game is specified by the game tree, and by the assignment of the active player and of the capacity to each node of the…
We study the aspects of quantum chaos in mushroom billiards introduced by Bunimovich. This family of billiards classically has the property of mixed phase space with precisely one entirely regular and one fully chaotic (ergodic) component,…
We offer some theorems, mainly of finiteness, for certain patterns in elliptical billiards, related to periodic trajectories. For instance, if two players hit a ball at a given position and with directions forming a fixed angle in…
A ray-tracing method inspired by ergodic billiards is used to estimate the theoretically best decision rule for a set of linear separable examples. While the Bayes-optimum requires a majority decision over all Perceptrons separating the…
Rounding border effects at the escape point of open integrable billiards are analyzed via the escape times statistics and emission angles. The model is the rectangular billiard and the shape of the escape point is assumed to have a…
We consider a general class of round-robin tournament models of equally strong players. In these models, each of the $n$ players competes against every other player exactly once. For each match between two players, the outcome is a value…
We consider ballistic annihilation, a model for chemical reactions first introduced in the 1980's physics literature. In this particle system, initial locations are given by a renewal process on the line, motions are ballistic - i.e. each…
The peridynamic model of a solid does not involve spatial gradients of the displacement field and is therefore well suited for studying defect propagation. Here, bond-based peridynamic theory is used to study the equilibrium and steady…
We consider a system of $N$ interacting particles, described by SDEs driven by Poisson random measures, where the coefficients depend on the empirical measure of the system. Every particle jumps with a jump rate depending on its position.…
Uniform spherical beads were used to explore the behavior of a granular system near its critical angle of repose on a conical bead pile. We found two tuning parameters that could take the system to a critical point where a simple power-law…
In a balls-in-bins process with feedback, balls are sequentially thrown into bins so that the probability that a bin with n balls obtains the next ball is proportional to f(n) for some function f. A commonly studied case where there are two…
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…
We construct irreducible balanced non-transitive sets of $n$-sided dice for any positive integer $n$, which was raised in \cite[Question 5.2]{SS17}. One main tool of the construction is to study so-called fair sets of dice. Furthermore, we…
We study propagation of dissipative structures in inhomogeneous media with a focus on pinning and depinning transitions. We model spatial complexity in the medium as generated by dynamical systems. We are thus able to capture transitions…
We investigate statistical properties of several classes of periodic billiard models which are diffusive. An introductory chapter gives motivation, and then a review of statistical properties of dynamical systems is given in chapter 2. In…
Backoff algorithms are used in many distributed systems where multiple devices contend for a shared resource. For the classic balls-into-bins problem, the number of singletons -- those bins with a single ball -- is important to the analysis…
In [3], algorithms to compute the density of the distance to a random variable uniformly distributed in (a) a ball, (b) a disk, (c) a line segment, or (d) a polygone were introduced. For case (d), the algorithm, based on Green's theorem,…
Analyzing football score data with statistical techniques, we investigate how the not purely random, but highly co-operative nature of the game is reflected in averaged properties such as the probability distributions of scored goals for…
Weak selection, which means a phenotype is slightly advantageous over another, is an important limiting case in evolutionary biology. Recently it has been introduced into evolutionary game theory. In evolutionary game dynamics, the…
We give an algorithm for properly learning Poisson binomial distributions. A Poisson binomial distribution (PBD) of order $n$ is the discrete probability distribution of the sum of $n$ mutually independent Bernoulli random variables. Given…