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We study a pricing game in multi-hop relay networks where nodes price their services and route their traffic selfishly and strategically. In this game, each node (1) announces pricing functions which specify the payments it demands from its…

Computer Science and Game Theory · Computer Science 2007-10-15 Yufang Xi , Edmund M. Yeh

Internet and graphs are very much related. The graphical structure of internet has been studied extensively to provide efficient solutions to routing and other problems. But most of these studies assume a central authority which controls…

Computer Science and Game Theory · Computer Science 2009-10-13 Abhimanu Kumar , Sanjib Kumar Das

We study a routing game in which one of the players unilaterally acts altruistically by taking into consideration the latency cost of other players as well as his own. By not playing selfishly, a player can not only improve the other…

Computer Science and Game Theory · Computer Science 2011-08-16 Amar Prakash Azad , John Musacchio

We investigate the price of anarchy (PoA) in non-atomic congestion games when the total demand $T$ gets very large. First results in this direction have recently been obtained by \cite{Colini2016On, Colini2017WINE, Colini2017arxiv} for…

Computer Science and Game Theory · Computer Science 2021-07-20 Wu Zijun , Moehring Rolf H. , Chen Yanyan , Xu Dachuan

This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…

Computer Science and Game Theory · Computer Science 2025-04-30 Yunpeng Li , Antonis Dimakis , Costas A. Courcoubetis

Collaboration is crucial for reaching collective goals. However, its effectiveness is often undermined by the strategic behavior of individual agents -- a fact that is captured by a high Price of Stability (PoS) in recent literature [Blum…

Computer Science and Game Theory · Computer Science 2024-11-21 Nika Haghtalab , Mingda Qiao , Kunhe Yang

We study the efficiency of the proportional allocation mechanism, that is widely used to allocate divisible resources. Each agent submits a bid for each divisible resource and receives a fraction proportional to her bids. We quantify the…

Computer Science and Game Theory · Computer Science 2015-07-28 George Christodoulou , Alkmini Sgouritsa , Bo Tang

We study social cost losses in Facility Location games, where $n$ selfish agents install facilities over a network and connect to them, so as to forward their local demand (expressed by a non-negative weight per agent). Agents using the…

Computer Science and Game Theory · Computer Science 2009-03-08 Thomas Dueholm Hansen , Orestis A. Telelis

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

Computer Science and Game Theory · Computer Science 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

The robustness of multiagent systems can be affected by mistakes or behavioral biases (e.g., risk-aversion, altruism, toll-sensitivity), with some agents playing the "wrong game." This can change the set of equilibria, and may in turn harm…

Computer Science and Game Theory · Computer Science 2018-03-14 Reshef Meir , David Parkes

In this paper we introduce a capacity allocation game which models the problem of maximizing network utility from the perspective of distributed noncooperative agents. Motivated by the idea of self-managed networks, in the developed…

Computer Science and Game Theory · Computer Science 2013-07-23 Dariusz Gcasior , Maciej Drwal

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

Computer Science and Game Theory · Computer Science 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden

When multiple users share a common link in direct transmission, packet loss and network collision may occur due to the simultaneous arrival of traffics at the source node. To tackle this problem, users may resort to an indirect path: the…

Signal Processing · Electrical Eng. & Systems 2023-07-18 Qiong Liu , Chehao Wang , Ce Zheng

The design of distributed algorithms is central to the study of multiagent systems control. In this paper, we consider a class of combinatorial cost-minimization problems and propose a framework for designing distributed algorithms with a…

Systems and Control · Computer Science 2019-03-18 Rahul Chandan , Dario Paccagnan , Jason R. Marden

In this work we propose a macroscopic model for studying routing on networks shared between human-driven and autonomous vehicles that captures the effects of autonomous vehicles forming platoons. We use this to study inefficiency due to…

Optimization and Control · Mathematics 2018-09-06 Daniel A. Lazar , Sam Coogan , Ramtin Pedarsani

We consider the problem of optimal charging of plug-in electric vehicles (PEVs). We treat this problem as a multi-agent game, where vehicles/agents are heterogeneous since they are subject to possibly different constraints. Under the…

Optimization and Control · Mathematics 2018-10-18 Luca Deori , Kostas Margellos , Maria Prandini

A basic lesson from game theory is that strategic behavior often renders the equilibrium outcome inefficient. The recent literature of information design -- a.k.a. signaling or persuasion -- looks to improve equilibria by providing…

Computer Science and Game Theory · Computer Science 2020-09-29 James Nachbar , Haifeng Xu

Caching networks can reduce the routing costs of accessing contents by caching contents closer to users. However, cache nodes may belong to different entities and behave selfishly to maximize their own benefits, which often lead to…

Computer Science and Game Theory · Computer Science 2020-12-29 Qian Ma , Edmund Yeh , Jianwei Huang

We consider the provision of public goods on networks of strategic agents. We study different effort outcomes of these network games, namely, the Nash equilibria, Pareto efficient effort profiles, and semi-cooperative equilibria (effort…

Computer Science and Game Theory · Computer Science 2016-05-20 Parinaz Naghizadeh , Mingyan Liu