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One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players'…

Artificial Intelligence · Computer Science 2021-06-23 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

A novel approach is provided for evaluating the benefits and burdens from vehicle modularity in fleets/units through the analysis of a game theoretical model of the competition between autonomous vehicle fleets in an attacker-defender game.…

Artificial Intelligence · Computer Science 2019-07-03 Xingyu Li , Mainak Mitra , Bogdan I. Epureanu

In this paper we introduce novel algorithmic strategies for effciently playing two-player games in which the players have different or identical player roles. In the case of identical roles, the players compete for the same objective (that…

Computer Science and Game Theory · Computer Science 2013-03-26 Mugurel Ionut Andreica , Nicolae Tapus

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Yu-Wei Shih , Kuei-Ting Kuo , Yu-Cheng Chen , Chien-Hua Chen , Wei-Chen Chiu , I-Chen Wu

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

Computer Science and Game Theory · Computer Science 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden

The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…

Computation and Language · Computer Science 2025-04-18 Andrés Isaza-Giraldo , Paulo Bala , Lucas Pereira

Large language model (LLM) agents are increasingly deployed in competitive multi-agent settings, raising fundamental questions about whether they converge to equilibria and how their strategic behavior can be characterized. In this paper,…

Multiagent Systems · Computer Science 2026-04-14 Jiayi Yao , Cong Chen , Baosen Zhang

Developing AI agents that can robustly adapt to varying strategic landscapes without retraining is a central challenge in multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with a vast space of approximately…

Artificial Intelligence · Computer Science 2026-01-14 Cameron Angliss , Jiaxun Cui , Jiaheng Hu , Arrasy Rahman , Peter Stone

Effective teams are crucial for organisations, especially in environments that require teams to be constantly created and dismantled, such as software development, scientific experiments, crowd-sourcing, or the classroom. Key factors…

Artificial Intelligence · Computer Science 2017-02-28 Ewa Andrejczuk , Juan A. Rodriguez-Aguilar , Carme Roig , Carles Sierra

Multi-agent systems built from teams of large language models (LLMs) are increasingly deployed for collaborative scientific reasoning and problem-solving. These systems require agents to coordinate under shared constraints, such as GPUs or…

Computation and Language · Computer Science 2026-05-08 Shivani Kumar , Adarsh Bharathwaj , David Jurgens

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

Machine Learning · Computer Science 2022-03-11 Laura Greige , Fernando De Mesentier Silva , Meredith Trotter , Chris Lawrence , Peter Chin , Dilip Varadarajan

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players…

Artificial Intelligence · Computer Science 2022-04-28 Hojoon Lee , Dongyoon Hwang , Hyunseung Kim , Byungkun Lee , Jaegul Choo

The United Nations' 2030 Agenda for Sustainable Development requires that all countries collaborate to fight adversarial factors to achieve peace and prosperity for humans and the planet. This scenario can be formulated as an adversarial…

Computer Science and Game Theory · Computer Science 2025-12-23 Youzhi Zhang

Multi-agent LLM systems are increasingly deployed as autonomous collaborators, where agents interact freely rather than execute fixed, pre-specified workflows. In such settings, effective coordination cannot be fully designed in advance and…

Multiagent Systems · Computer Science 2026-02-10 Aneesh Pappu , Batu El , Hancheng Cao , Carmelo di Nolfo , Yanchao Sun , Meng Cao , James Zou

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

Artificial Intelligence · Computer Science 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

Teams are central to human accomplishment. Over the past half-century, psychologists have identified the Big-Five cross-culturally valid personality variables: Neuroticism, Extraversion, Openness, Conscientiousness, and Agreeableness. The…

Artificial Intelligence · Computer Science 2023-03-08 Soo Ling Lim , Peter J. Bentley , Randall S. Peterson , Xiaoran Hu , JoEllyn Prouty McLaren

This work studies the problem of ad hoc teamwork in teams composed of agents with differing computational capabilities. We consider cooperative multi-player games in which each agent's policy is constrained by a private capability…

Multiagent Systems · Computer Science 2023-04-28 Charles Jin , Zhang-Wei Hong , Farid Arthaud , Idan Orzech , Martin Rinard

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

In this paper we investigate the notion of legibility in sequential decision-making in the context of teams and teamwork. There have been works that extend the notion of legibility to sequential decision making, for deterministic and for…

Artificial Intelligence · Computer Science 2025-07-30 Miguel Faria , Francisco S. Melo , Ana Paiva