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We live in a 3D world, performing activities and interacting with objects in the indoor environments everyday. Indoor scenes are the most familiar and essential environments in everyone's life. In the virtual world, 3D indoor scenes are…

Graphics · Computer Science 2017-06-30 Rui Ma

In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern…

Human-Computer Interaction · Computer Science 2019-03-04 Samir Benbelkacem , Djamel Aouam , Nadia Zenati-Henda , Abdelkader Bellarbi , Ahmed Bouhena , Samir Otmane

The design and analysis of pallet setups are essential for ensuring safety of packages transportation. With rising demands in the logistics sector, the development of automated systems utilizing advanced technologies has become increasingly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Samuel Seligardi , Pietro Musoni , Eleonora Iotti , Gianluca Contesso , Alessandro Dal Palù

There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…

Cryptography and Security · Computer Science 2022-01-25 Karthik Viswanathan , Abbas Yazdinejad

This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

Computers and Society · Computer Science 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

Additive manufacturing (AM) techniques have been used to enhance the design and fabrication of complex components for various applications in the medical, aerospace, energy, and consumer products industries. A defining feature for many AM…

Human-Computer Interaction · Computer Science 2024-03-15 Vuthea Chheang , Brian Thomas Weston , Robert William Cerda , Brian Au , Brian Giera , Peer-Timo Bremer , Haichao Miao

The Urban Metaverse describes an immersive 3D environment that connects the physical world of the city and its citizens with its digital data and systems. Physical and digital realities merge, opening up new possibilities for the design and…

Computers and Society · Computer Science 2025-04-22 Christina Dienhart , Luis Kaufhold , Frank Piller

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both…

Graphics · Computer Science 2022-09-21 Katja Wolff , Philipp Herholz , Verena Ziegler , Frauke Link , Nico Brügel , Olga Sorkine-Hornung

Virtual worlds have become global platforms connecting millions of people and containing various technologies. The development of technology, shift of market value, and change of user preference shape the features of virtual worlds. In this…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-07 Bingqing Shen , Weiming Tan , Jingzhi Guo , Hongming Cai , Bin Wang , Shuaihe Zhuo

With the development of mobile technology, mobile virtual worlds have attracted massive users. To improve scalability, a peer-to-peer virtual world provides the solution to accommodate more users without increasing hardware investment. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-25 Bingqing Shen , Jingzhi Guo

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

This paper explains four things in a unified way. First, how e-commerce can generate price equilibria where physical shops either compete with virtual shops for consumers with Internet access, or alternatively, sell only to consumers with…

Human-Computer Interaction · Computer Science 2007-05-23 Pedro Pereira , Cristina Mazón

In the Metaverse, the physical space and the virtual space co-exist, and interact simultaneously. While the physical space is virtually enhanced with information, the virtual space is continuously refreshed with real-time, real-world…

Human-Computer Interaction · Computer Science 2022-11-11 Beng Chin Ooi , Gang Chen , Mike Zheng Shou , Kian-Lee Tan , Anthony Tung , Xiaokui Xiao , James Wei Luen Yip , Meihui Zhang

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…

Human-Computer Interaction · Computer Science 2023-11-02 Ze Gao , Xiang Li , Changkun Liu , Xian Wang , Anqi Wang , Liang Yang , Yuyang Wang , Pan Hui , Tristan Braud

Active visual perception refers to the ability of a system to dynamically engage with its environment through sensing and action, allowing it to modify its behavior in response to specific goals or uncertainties. Unlike passive systems that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yian Li , Xiaoyu Guo , Hao Zhang , Shuiwang Li , Xiaowei Dai

This article investigates the deployment of a Voice User Interface (VUI)-powered digital assistant in a retail setting and assesses its impact on customer engagement and service efficiency. The study explores how digital assistants can…

Human-Computer Interaction · Computer Science 2024-06-11 Emilia Lesiak , Grzegorz Wolny , Bartosz Przybył , Michał Szczerbak

During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…

Human-Computer Interaction · Computer Science 2021-04-20 Dimitrios Chamzas , Konstantinos Moustakas

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

Human-Computer Interaction · Computer Science 2017-03-27 Beat Signer , Timothy J. Curtin

As an alternative to rigid DRM measures, ways of marketing virtual goods through multi-level or networked marketing have raised some interest. This report is a first approach to multi-level markets for virtual goods from the viewpoint of…

Computer Science and Game Theory · Computer Science 2007-05-23 Andreas U. Schmidt
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