English

Incentive Systems in Multi-Level Markets for Virtual Goods

Computer Science and Game Theory 2007-05-23 v2 Computers and Society

Abstract

As an alternative to rigid DRM measures, ways of marketing virtual goods through multi-level or networked marketing have raised some interest. This report is a first approach to multi-level markets for virtual goods from the viewpoint of theoretical economy. A generic, kinematic model for the monetary flow in multi-level markets, which quantitatively describes the incentives that buyers receive through resales revenues, is devised. Building on it, the competition of goods is examined in a dynamical, utility-theoretic model enabling, in particular, a treatment of the free-rider problem. The most important implications for the design of multi-level market mechanisms for virtual goods, or multi-level incentive management systems, are outlined.

Keywords

Cite

@article{arxiv.cs/0409028,
  title  = {Incentive Systems in Multi-Level Markets for Virtual Goods},
  author = {Andreas U. Schmidt},
  journal= {arXiv preprint arXiv:cs/0409028},
  year   = {2007}
}

Comments

18 pages, 5 figures; graphics with reduced resolution. Full resolution available on author's homepage. Accepted contribution to the Workshop 'Virtual Goods' at the Conference AXMEDIS 2005, 30. November - 2. December, Florence, Italy