Related papers: Spatial social dilemmas: dilution, mobility and gr…
We simulate the prisoner's dilemma and hawk-dove games on a real social acquaintance network. Using a discrete analogue of replicator dynamics, we show that surprisingly high levels of cooperation can be achieved, contrary to what happens…
We study a spatial, one-shot prisoner's dilemma (PD) model in which selection operates on both an organism's behavioral strategy (cooperate or defect) and its choice of when to implement that strategy across a set of discrete time slots.…
We have studied a spatially extended snowdrift game, in which the players are located on the sites of two-dimensional square lattices and repeatedly have to choose one of the two strategies, either cooperation (C) or defection (D). A player…
A simplified prisoner's game is studied on a square lattice when the players interacting with their neighbors can follow only two strategies: to cooperate (C) or to defect (D) unconditionally. The players updated in a random sequence have a…
We study an evolutionary version of the spatial prisoner's dilemma game, where the agents are placed in a random graph. For lattices with fixed connectivity, $\alpha$, we show that for low values of $\alpha$ the final density of cooperating…
The world in which we are living is a huge network of networks and should be described by interdependent networks. The interdependence between networks significantly affects the evolutionary dynamics of cooperation on them. Meanwhile, due…
We explore the evolutionary dynamics of two games - the Prisoner's Dilemma and the Snowdrift Game - played within distinct networks (layers) of interdependent networks. In these networks imitation and interaction between individuals of…
The Prisoner's Dilemma (PD) deals with the cooperation/defection conflict between two agents. The agents are represented by a cell of $L \times L$ square lattice. The agents are initially randomly distributed according to a certain…
In the framework of the paradigmatic prisoner's dilemma, we investigate the evolutionary dynamics of social dilemmas in the presence of "cooperation facilitators". In our model, cooperators and defectors interact as in the classical…
We study a spatial Prisoner's dilemma game with two types (A and B) of players located on a square lattice. Players following either cooperator or defector strategies play Prisoner's Dilemma games with their 24 nearest neighbors. The…
In this paper, the Optional Prisoner's Dilemma game in a spatial environment, with coevolutionary rules for both the strategy and network links between agents, is studied. Using a Monte Carlo simulation approach, a number of experiments are…
Aging is always present, tailoring our interactions with others and postulating a finite lifespan during which we are able to exercise them. We consider the prisoner's dilemma game on a square lattice, and examine how quenched age…
We explore the minimal conditions for sustainable cooperation on a spatially distributed population of memoryless, unconditional strategies (cooperators and defectors) in presence of unbiased, non contingent mobility in the context of the…
Cooperation is a difficult proposition in the face of Darwinian selection. Those that defect have an evolutionary advantage over cooperators who should therefore die out. However, spatial structure enables cooperators to survive through the…
We study the evolution of cooperation in populations where individuals play prisoner's dilemma on a network. Every node of the network corresponds on an individual choosing whether to cooperate or defect in a repeated game. The players…
A modified spatial prisoner's dilemma game with voluntary participation in Newman-Watts small-world networks is studied. Some reasonable ingredients are introduced to the game evolutionary dynamics: each agent in the network is a pure…
Costly cooperation and costly signaling are both difficult to reconcile with simple fitness maximization, yet both are common in biological and social systems. We study a model in which agents emit costly signals and condition their actions…
The sampling of interaction partners depends on often implicit modelling assumptions, yet has marked effects on the dynamics in evolutionary games. One particularly important aspect is whether or not competitors also interact. Population…
We revisit two evolutionary game theory models, namely the Prisoner and the Snowdrift dilemmas, on top of small-world networks. These dynamics on networked populations (individuals occupying nodes of a graph) are mainly concerning on the…
We study an evolutionary prisoner's dilemma game with two layered graphs, where the lower layer is the physical infrastructure on which the interactions are taking place and the upper layer represents the connections for the strategy…