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Artificial Intelligence (AI) is increasingly being used for generating digital assets, such as programming codes and images. Games composed of various digital assets are thus expected to be influenced significantly by AI. Leveraging public…

Computers and Society · Computer Science 2025-09-19 Seonbin Jo , Woo-Sung Jung , Jisung Yoon , Hyunuk Kim

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

Machine Learning · Computer Science 2025-07-11 Matej Straka , Martin Schmid

Generative AI and agentic tools are reshaping agile software development, yet many engineering curricula still teach agile methods and AI competencies separately and largely lecture-based. This paper presents a project-based AI Engineering…

Software Engineering · Computer Science 2026-03-11 Andreas Rausch , Stefan Wittek , Tobias Geger , David Inkermann

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

Artificial Intelligence · Computer Science 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

With the rapid development of artificial intelligence (AI) community, education in AI is receiving more and more attentions. There have been many AI related courses in the respects of algorithms and applications, while not many courses in…

Artificial Intelligence · Computer Science 2022-07-26 Jianlei Yang , Xiaopeng Gao , Weisheng Zhao

This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the…

Artificial Intelligence · Computer Science 2017-08-03 Andrzej Janusz , Maciej Świechowski , Tomasz Tajmajer

This study examines the integration of generative AI in schools, assessing its benefits and risks. As AI use by students grows, it's crucial to understand its impact on learning and teaching practices. Generative AI, like ChatGPT, can…

Computers and Society · Computer Science 2024-12-18 Eyvind Elstad

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

The increasing demand for digital literacy and artificial intelligence (AI) fluency in the workforce has highlighted the need for scalable, efficient programming instruction. This study evaluates the effectiveness of integrating generative…

Computers and Society · Computer Science 2025-05-28 Ian McCulloh , Pedro Rodriguez , Srivaths Kumar , Manu Gupta , Viplove Raj Sharma , Benjamin Johnson , Anthony N. Johnson

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Machine learning is an important tool for decision making, but its ethical and responsible application requires rigorous vetting of its interpretability and utility: an understudied problem, particularly for natural language processing…

Artificial Intelligence · Computer Science 2019-06-11 Shi Feng , Jordan Boyd-Graber

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

Computers and Society · Computer Science 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader