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This work investigates the reasoning and planning capabilities of foundation models and their scalability in complex, dynamic environments. We introduce PuzzlePlex, a benchmark designed to assess these capabilities through a diverse set of…

Artificial Intelligence · Computer Science 2025-10-09 Yitao Long , Yuru Jiang , Hongjun Liu , Yilun Zhao , Jingchen Sun , Yiqiu Shen , Chen Zhao , Arman Cohan , Dennis Shasha

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of…

Robotics · Computer Science 2017-12-08 Séverin Lemaignan , Charlotte Edmunds , Emmanuel Senft , Tony Belpaeme

Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…

Computer Science and Game Theory · Computer Science 2021-11-24 Asuman Ozdaglar , Muhammed O. Sayin , Kaiqing Zhang

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

Machine Learning · Computer Science 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

We show that video generation models could reason now. Testing on tasks such as chess, maze, Sudoku, mental rotation, and Raven's Matrices, leading models such as Sora-2 achieve sixty percent success rates. We establish a robust…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Hokin Deng

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Collaborative AI experimentation in industry and academia requires environments that support rapid trials while maintaining controlled access, organisational isolation, and traceable workflows. Although interest in AI sandboxes is…

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

Artificial Intelligence · Computer Science 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small subsets of actions can be sampled for the purpose of policy…

Deep Reinforcement Learning has shown tremendous success in solving several games and tasks in robotics. However, unlike humans, it generally requires a lot of training instances. Trajectories imitating to solve the task at hand can help to…

Machine Learning · Computer Science 2018-12-18 Sujoy Paul , Jeroen van Baar

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like…

Artificial Intelligence · Computer Science 2024-08-07 Sam Earle , Julian Togelius

Reinforcement learning agents often behave unexpectedly in sparse-reward or safety-critical environments, creating a strong need for reliable debugging and verification tools. In this paper, we propose STACHE, a comprehensive framework for…

Machine Learning · Computer Science 2025-12-11 Andrew Elashkin , Orna Grumberg

Understanding how machine learning models respond to distributional shifts is a key research challenge. Mazes serve as an excellent testbed due to varied generation algorithms offering a nuanced platform to simulate both subtle and…

In this paper, the idea of applying Computational Intelligence in the process of creation board games, in particular mazes, is presented. For two different algorithms the proposed idea has been examined. The results of the experiments are…

Neural and Evolutionary Computing · Computer Science 2016-01-29 Dawid Polap , Marcin Wozniak , Christian Napoli , Emiliano Tramontana

Prior studies on deception in language-based AI agents typically assess whether the agent produces a false statement about a topic, or makes a binary choice prompted by a goal, rather than allowing open-ended deceptive behavior to emerge in…

Artificial Intelligence · Computer Science 2026-02-11 Satvik Golechha , Adrià Garriga-Alonso

One of the grand challenges of reinforcement learning is the ability to generalize to new tasks. However, general agents require a set of rich, diverse tasks to train on. Designing a `foundation environment' for such tasks is tricky -- the…

Artificial Intelligence · Computer Science 2023-10-17 Kevin Frans , Phillip Isola

Self-evolving language-model agents must decide what to learn next and how to preserve what they have learned across iterations. Existing systems typically carry this cross-iteration knowledge as natural-language feedback, flat episodic…

Artificial Intelligence · Computer Science 2026-05-12 Ruiyi Yang , Zechen Li , Hao Xue , Imran Razzak , Flora D. Salim