Related papers: JSPAM: A restricted three-body code for simulating…
We discuss three related subjects well suited to graduate research. The first, Nonequilibrium molecular dynamics or "NEMD", makes possible the simulation of atomistic systems driven by external fields, subject to dynamic constraints, and…
Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and…
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massively parallel supercomputers having distributed memory. Our computational algorithm is based on the popular TreeSPH code of Hernquist & Katz…
[This is an expository article. I have submitted it to the American Mathematical Monthly.] The three-body problem defines a dynamics on the space of triangles in the plane. The shape sphere is the moduli space of oriented similarity classes…
The advent of the new generation of wide field galaxy surveys makes large N-body cosmological simulations a necessary evil. While the cosmological simulation codes have evolved a lot since the first calculations in the 80s, the…
The representation of geometry in real-time 3D perception systems continues to be a critical research issue. Dense maps capture complete surface shape and can be augmented with semantic labels, but their high dimensionality makes them…
This paper presents a novel approach to numerically describe the interactions between rigid bodies, with a special focus on robotic grasping. Some of the more common approaches used to address such issues rely on satisfaction of a set of…
Since its first formulation in 1983, Milgromian dynamics (MOND) has been very successful in predicting the gravitational potential of galaxies from the distribution of baryons alone, including general scaling relations and detailed rotation…
Since the first observations of interstellar molecules, astrochemical simulations have been employed to model and understand its formation and destruction path- ways. With the advent of high-resolution telescopes such as JWST and ALMA, the…
Multi-scale computer simulations combine the computationally efficient classical algorithms with more expensive but also more accurate ab-initio quantum mechanical algorithms. This work describes one implementation of multi-scale…
In 2008 Amanatidis, Green and Mihail introduced the Joint Degree Matrix (JDM) model to capture the fundamental difference in assortativity of networks in nature studied by the physical and life sciences and social networks studied in the…
This paper introduces a novel non-Separable sPAtioteMporal filter (non-SPAM) which enables the spatiotemporal decomposition of a still-image. The construction of this filter is inspired by the model of the retina which is able to…
The interaction of a small object with surrounding plasma is an area of plasma-physics research with a multitude of applications. This paper introduces the plasma octree code pot, a microscopic simulator of a spheroidal dust grain in a…
The surface code is a many-body quantum system, and simulating it in generic conditions is computationally hard. While the surface code is believed to have a high threshold, the numerical simulations used to establish this threshold are…
General properties of the three-body problem in a model of modified dynamics are investigated. It is shown that the three-body problem in this model shares some characters with the similar problem in Newtonian dynamics. Moreover, the planar…
In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…
We present a numerical code for multi-component simulation of the galactic evolution. Our code includes the following parts: $N$-body is used to evolve dark matter, stellar dynamics and dust grains, gas dynamics is based on TVD-MUSCL scheme…
We introduce and publicly release a new code, ADAPTSMOOTH, which serves to smooth astronomical images in an adaptive fashion, in order to enhance the signal-to-noise ratio (S/N). The adaptive smoothing scheme allows to take full advantage…
We present a ray tracing code to compute integrated cosmological observables on the fly in AMR N-body simulations. Unlike conventional ray tracing techniques, our code takes full advantage of the time and spatial resolution attained by the…
Multi-label image recognition is a fundamental task in computer vision. Recently, Vision-Language Models (VLMs) have made notable advancements in this area. However, previous methods fail to effectively leverage the rich knowledge in…