Related papers: JSPAM: A restricted three-body code for simulating…
This paper presents a fast, economical particle-multiple-mesh N-body code optimized for large-N modelling of collisionless dynamical processes, such as black-hole wandering or bar-halo interactions, occurring within isolated galaxies. The…
Modeling interacting galaxies to reproduce observed systems is still a challenge due to the extended parameter space (among other problems). Orbit and basic galaxy parameters can be tackled by fast simulation techniques like the restricted…
This posting announces public availability of the GALAXY software package developed by the author over the past 40 years. It is a highly efficient code for the evolution of (almost) isolated, collisionless stellar systems, both disk-like…
We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…
I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe briefly the available hardware and software, their possibilities and their limitations. I then describe work done on interacting galaxies and…
Parametric 3D models have formed a fundamental role in modeling deformable objects, such as human bodies, faces, and hands; however, the construction of such parametric models requires significant manual intervention and domain expertise.…
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…
Cosmological N-Body simulations are used for a variety of applications. Indeed progress in the study of large scale structures and galaxy formation would have been very limited without this tool. For nearly twenty years the limitations…
Astrophysical Challenges which demand the solution of the one million (or more) gravitating body problem are briefly discussed for the fields of cosmology, galactic nuclei and globular star clusters. Results from the classical three-body…
Simulations of galaxy formation follow the gravitational and hydrodynamical interactions between gas, stars and dark matter through cosmic time. The huge dynamic range of such calculations severely limits strong scaling behaviour of the…
The case of the planar circular restricted three-body problem is used as a test field in order to determine the character of the orbits of a small body which moves under the gravitational influence of the two heavy primary bodies. We…
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar systems on highly distributed architectures. These codes compute the gravitational interaction among stars in an exact way and have an…
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is presented. TPM (Tree-Particle-Mesh) combines the PM method on large scales with a tree code to handle particle-particle interactions at small…
We present the open-source computer program JETSPIN, specifically designed to simulate the electrospinning process of nanofibers. Its capabilities are shown with proper reference to the underlying model, as well as a description of the…
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and…
With the emergence of Neural Radiance Fields (NeRF), neural implicit representations have gained widespread applications across various domains, including simultaneous localization and mapping. However, current neural implicit SLAM faces a…
The TREE method has been widely used for long-range interaction {\it N}-body problems. We have developed a parallel TREE code for two-component classical plasmas with open boundary conditions and highly non-uniform charge distributions. The…
We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…
MuSim is a new user-friendly program designed to interface to many different particle simulation codes, regardless of their data formats or geometry descriptions. It presents the user with a compelling graphical user interface that includes…
Large-scale modelling of three-dimensional controlled-source electromagnetic (CSEM) surveys used to be feasible only for large companies and research consortia. This has changed over the last few years, and today there exists a selection of…