Related papers: A growth model based on the arithmetic $Z$-game
A branching process in random environment $(Z_n, n \in \N)$ is a generalization of Galton Watson processes where at each generation the reproduction law is picked randomly. In this paper we give several results which belong to the class of…
An evolutionary approach for computing the winning strategy for Nim-like games is proposed in this paper. The winning strategy is computed by using the Multi Expression Programming (MEP) technique - a fast and efficient variant of the…
We introduce a model, based on the Evolutionary Game Theory, for studying the dynamics of group formation. The latter constitutes a relevant phenomenon observed in different animal species, whose individuals tend to cluster together forming…
We study the genealogy of a solvable population model with $N$ particles on the real line which evolves according to a discrete-time branching process with selection. At each time step, every particle gives birth to children around $a$…
The dynamics of linear stochastic growth equations on growing substrates is studied. The substrate is assumed to grow in time following the power law $t^\gamma$, where the growth index $\gamma$ is an arbitrary positive number. Two different…
We consider a linear size-structured population model with diffusion in the size-space. Individuals are recruited into the population at arbitrary sizes. The model is equipped with generalized Wentzell-Robin (or dynamic) boundary…
We propose a partitioning of the set of unlabelled, connected cubic graphs into two disjoint subsets named genes and descendants, where the cardinality of the descendants is much larger than that of the genes. The key distinction between…
We investigate further several properties of the minority game we have recently introduced. We explain the origin of the phase transition and give an analytical expression of $\sigma^2/N$ in the $N\ll2^M$ region. The ability of the players…
How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…
Evolution, the engine behind the survival and growth of life on Earth, operates through the population-based process of reproduction. Inspired by this principle, this paper formally defines a newly emerging problem -- the population-based…
For the sequence defined by a(n) = a(n-1) + gcd(n, a(n-1)) with a(1) = 7 we prove that a(n) - a(n-1) takes on only 1s and primes, making this recurrence a rare "naturally occurring" generator of primes. Toward a generalization of this…
We introduce a broad class of spatial models to describe how spatially heterogeneous populations live, die, and reproduce. Individuals are represented by points of a point measure, whose birth and death rates can depend both on spatial…
We consider a natural front evolution problem the East process on $\mathbb{Z}^d, d\ge 2,$ a well studied kinetically constrained model for which the facilitation mechanism is oriented along the coordinate directions, as the equilibrium…
We consider a simple model of a growing cluster of points in $\Re^d,d\geq 2$. Beginning with a point $X_1$ located at the origin, we generate a random sequence of points $X_1,X_2,\ldots,X_i,\ldots,$. To generate $X_{i},i\geq 2$ we choose a…
We study the total positivity of the multiplicative convolution kernel T associated with the independent product of two random variables $B(a,b)$ and $\Gamma(c).$ This kernel is totally positive of infinite order if $b$ or $d = a+b -c$ are…
P. Kabamba developed generation theory as a tool for studying self-reproducing systems. We provide an alternative definition of a generation system and give a complete solution to the problem of finding optimal seeds for a finite…
Exploiting the mathematical curiosity of intransitive dice, we present a simple theoretical model for co-evolution that captures scales ranging from the genome of the individual to the system-wide emergence of species diversity. We study a…
Competing strategies in an evolutionary game model, or species in a biosystem, can easily form a larger unit which protects them from the invasion of an external actor. Such a defensive alliance may have two, three, four or even more…
We propose general conditions for the emergence of Turing patterns in a domain that changes size through homogeneous growth/shrinkage based on the qualitative changes of a potential function. For this part of the work, we consider the most…
When competing species grow into new territory, the population is dominated by descendants of successful ancestors at the expansion front. Successful ancestry depends on both the reproductive advantage (fitness), as well as ability and…