Related papers: A growth model based on the arithmetic $Z$-game
We present the evolution of rotation in models of massive single stars covering a wide range of masses and metallicities. These models reproduce very well observations during the early stages of the evolution (in particular WR populations…
A growing random graph is constructed by successively sampling without replacement an element from the pool of virtual vertices and edges. At start of the process the pool contains $N$ virtual vertices and no edges. Each time a vertex is…
We study the self-similar behavior of the exchange-driven growth model, which describes a process in which pairs of clusters, consisting of an integer number of monomers, interact through the exchange of a single monomer. The rate of…
Here we present evolutionary models for a set of massive stars, introducing a new prescription for the mass-loss rate obtained from hydrodynamical calculations in which the wind velocity profile, $v(r)$, and the line-acceleration,…
Here we will use results of Cox, Durrett, and Perkins for voter model perturbations to study spatial evolutionary games on $Z^d$, $d\ge 3$ when the interaction kernel is finite range, symmetric, and has covariance matrix $\sigma^2I$. The…
A punctuated equilibrium model of biological evolution with relative fitness between different species being the fundamental driving force of evolution is introduced. Mutation is modeled as a fitness updating cellular automaton process…
Since network motifs are an important property of networks and some networks have the behaviors of rewiring or reducing or adding edges between old vertices before new vertices entering the networks, we construct our non-randomized model…
The growth of galaxies is a key problem in understanding the structure and evolution of the universe. Galaxies grow their stellar mass by a combination of star formation and mergers, with a relative importance that is redshift dependent.…
The last few million years on planet Earth have witnessed two remarkable phases of hominid development, starting with a phase of biological evolution characterised by rather rapid increase of the size of the brain. This has been followed by…
We propose a mechanism to obtain the generation of matter in the standard model. We start from the analysis of the $T^2/Z_N$ shifted orbifold with magnetic flux, which imposes a $Z_N$ symmetry on torus. We also consider several orbifolds…
Dynamical equations for fermion masses are derived using high scale universal mass generation and consequent mass evolution due to $SU(3), SU(2)$, and U(1$ gauge interaction. Assuming mass generation at the GUT scale $M=10^{14}$ GeV, one…
For a given permutation or set partition there is a natural way to assign a genus. Counting all permutations or partitions of a fixed genus according to cycle lengths or block sizes, respectively, is the main content of this article. After…
Fundamental properties of macroscopic gene-mating dynamic evolutionary systems are investigated. We focus on a single locus, any number of alleles in a two-gender dioecious population, for a large class of systems within population…
With the number of fully-sequenced genomes now well over a hundred it has become possible to start investigating if there are any quantitative regularities in the genetic make-up of genomes. In (physics/0307001), I originally showed that…
The development of a large non-coding fraction in eukaryotic DNA and the phenomenon of the code-bloat in the field of evolutionary computations show a striking similarity. This seems to suggest that (in the presence of mechanisms of code…
We aim to understand the evolution of the genetic composition of cancer cell populations. To achieve this, we consider an individual-based model representing a cell population where cells divide, die and mutate along the edges of a finite…
We present a new non-Archimedean model of evolutionary dynamics, in which the genomes are represented by p-adic numbers. In this model the genomes have a variable length, not necessarily bounded, in contrast with the classical models where…
We propose a model for evolutionary game dynamics with three strategies $A$, $B$ and $C$ in the framework of Moran process in finite populations. The model can be described as a stochastic process which can be numerically computed from a…
A formula is presented for designing zero-determinant(ZD) strategies of general finite games, which have $n$ players and players can have different numbers of strategies. To this end, using semi-tensor product (STP) of matrices, the profile…
We show that every subset of SL_2(Z/pZ) grows rapidly when it acts on itself by the group operation. It follows readily that, for every set of generators A of SL_2(Z/pZ), every element of SL_2(Z/pZ) can be expressed as a product of at most…