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Given a classical query algorithm as a decision tree, when does there exist a quantum query algorithm with a speed-up over the classical one? We provide a general construction based on the structure of the underlying decision tree, and…

Quantum Physics · Physics 2025-06-25 Arjan Cornelissen , Nikhil S. Mande , Subhasree Patro

Let $S$ be a string of length $n$ over an alphabet $\Sigma$ and let $Q$ be a subset of $\Sigma$ of size $q \geq 2$. The 'co-occurrence problem' is to construct a compact data structure that supports the following query: given an integer $w$…

Data Structures and Algorithms · Computer Science 2022-11-11 Philip Bille , Inge Li Gørtz , Tord Stordalen

We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…

Computer Science and Game Theory · Computer Science 2014-09-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

Following a recent improvement of Cardinal et al. on the complexity of a linear decision tree for $k$-SUM, resulting in $O(n^3 \log^3{n})$ linear queries, we present a further improvement to $O(n^2 \log^2{n})$ such queries.

Computational Geometry · Computer Science 2016-07-18 Esther Ezra , Micha Sharir

We consider online algorithms for the $k$-server problem on trees. Chrobak and Larmore proposed a $k$-competitive algorithm for this problem that has the optimal competitive ratio. However, a naive implementation of their algorithm has…

Data Structures and Algorithms · Computer Science 2021-07-29 Ruslan Kapralov , Kamil Khadiev , Joshua Mokut , Yixin Shen , Maxim Yagafarov

We study the quantum query complexity of finding a certificate for a d-regular, k-level balanced NAND formula. Up to logarithmic factors, we show that the query complexity is Theta(d^{(k+1)/2}) for 0-certificates, and Theta(d^{k/2}) for…

Quantum Physics · Physics 2018-12-20 Andris Ambainis , Andrew M. Childs , François Le Gall , Seiichiro Tani

We present a simple $O(n^4)$-time algorithm for computing optimal search trees with two-way comparisons. The only previous solution to this problem, by Anderson et al., has the same running time, but is significantly more complicated and is…

Data Structures and Algorithms · Computer Science 2022-02-14 Marek Chrobak , Mordecai Golin , J. Ian Munro , Neal E. Young

We study the query complexity of the metric Steiner Tree problem, where we are given an $n \times n$ metric on a set $V$ of vertices along with a set $T \subseteq V$ of $k$ terminals, and the goal is to find a tree of minimum cost that…

Data Structures and Algorithms · Computer Science 2024-11-11 Yu Chen , Sanjeev Khanna , Zihan Tan

The k-Tree algorithm [Wagner 02] is a non-trivial algorithm for the average-case k-SUM problem that has found widespread use in cryptanalysis. Its input consists of k lists, each containing n integers from a range of size m. Wagner's…

Cryptography and Security · Computer Science 2024-10-14 Haoxing Lin , Prashant Nalini Vasudevan

For every NAND formula of size N, there is a bounded-error N^{1/2+o(1)}-time quantum algorithm, based on a coined quantum walk, that evaluates this formula on a black-box input. Balanced, or ``approximately balanced,'' NAND formulas can be…

Quantum Physics · Physics 2011-11-09 Andrew M. Childs , Ben W. Reichardt , Robert Spalek , Shengyu Zhang

A randomly walking quantum particle evolving by Schr\"odinger's equation searches on $d$-dimensional cubic lattices in $O(\sqrt{N})$ time when $d \ge 5$, and with progressively slower runtime as $d$ decreases. This suggests that graph…

Quantum Physics · Physics 2015-03-20 David A. Meyer , Thomas G. Wong

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

We show a simple generalization of the quantum walk algorithm for search in backtracking trees by Montanaro (ToC 2018) to the case where vertices can have different times of computation. If a vertex $v$ in the tree of depth $D$ is computed…

Quantum Physics · Physics 2025-11-25 Jevgēnijs Vihrovs

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

Computer Science and Game Theory · Computer Science 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…

Computational Complexity · Computer Science 2025-03-12 Sourav Chakraborty , Anna Gál , Mika Göös , Sophie Laplante , Rajat Mittal , Anupa Sunny

We show that, for any d, all but a doubly exponentially small fraction of decision trees of depth at most d require Omega(d) quantum queries to be computed with bounded error. In other words, most efficient classical algorithms in the query…

Quantum Physics · Physics 2014-07-16 Ashley Montanaro

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…

Computational Complexity · Computer Science 2019-02-27 Shant Boodaghians , Rucha Kulkarni , Ruta Mehta

We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…

Discrete Mathematics · Computer Science 2009-06-23 Isolde Adler

Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate…

Computational Complexity · Computer Science 2014-12-11 Takehiro Ito , Yota Otachi , Toshiki Saitoh , Hisayuki Satoh , Akira Suzuki , Kei Uchizawa , Ryuhei Uehara , Katsuhisa Yamanaka , Xiao Zhou